2022-10-11 17:27:22 +02:00

17 lines
398 B
C

#pragma once
#define KEK_SUCCESS 0
#define KEK_ERROR 1
#define KEK_VERTEX_SHADER_IN_POSITION 0
#define KEK_VERTEX_SHADER_IN_NORMAL 1
#define KEK_VERTEX_SHADER_IN_TEXCOORD 2
#define KEK_CAMERA_NEAR 0.1f
#define KEK_CAMERA_FAR 100.0f
#define KEK_LIGHT_LIMIT 8 // Also in shader/mesh/fragment.glsl
#define KEK_LIGHT_DEFAULT_AMBIENT_STRENGTH 0.05f
#define KEK_LIGHT_DEFAULT_SPECULAR_STRENGTH 0.1f