17 lines
398 B
C
17 lines
398 B
C
#pragma once
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#define KEK_SUCCESS 0
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#define KEK_ERROR 1
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#define KEK_VERTEX_SHADER_IN_POSITION 0
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#define KEK_VERTEX_SHADER_IN_NORMAL 1
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#define KEK_VERTEX_SHADER_IN_TEXCOORD 2
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#define KEK_CAMERA_NEAR 0.1f
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#define KEK_CAMERA_FAR 100.0f
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#define KEK_LIGHT_LIMIT 8 // Also in shader/mesh/fragment.glsl
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#define KEK_LIGHT_DEFAULT_AMBIENT_STRENGTH 0.05f
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#define KEK_LIGHT_DEFAULT_SPECULAR_STRENGTH 0.1f
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