#pragma once #define KEK_SUCCESS 0 #define KEK_ERROR 1 #define KEK_VERTEX_SHADER_IN_POSITION 0 #define KEK_VERTEX_SHADER_IN_NORMAL 1 #define KEK_VERTEX_SHADER_IN_TEXCOORD 2 #define KEK_CAMERA_NEAR 0.1f #define KEK_CAMERA_FAR 100.0f #define KEK_LIGHT_LIMIT 8 // Also in shader/mesh/fragment.glsl #define KEK_LIGHT_DEFAULT_AMBIENT_STRENGTH 0.05f #define KEK_LIGHT_DEFAULT_SPECULAR_STRENGTH 0.1f