Statically link bullet3
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parent
1dacf19af3
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5
.gitmodules
vendored
5
.gitmodules
vendored
@ -3,4 +3,7 @@
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url = https://github.com/MrLetsplay2003/microtar.git
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[submodule "dependencies/openvr"]
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path = dependencies/openvr
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url = https://github.com/ValveSoftware/openvr
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url = https://github.com/ValveSoftware/openvr.git
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[submodule "dependencies/bullet3"]
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path = dependencies/bullet3
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url = https://github.com/bulletphysics/bullet3.git
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@ -44,6 +44,19 @@ endif()
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add_subdirectory(dependencies/microtar)
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# set(BUILD_SHARED_LIBS OFF)
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# set(BUILD_CPU_DEMOS OFF)
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# set(BUILD_BULLET2_DEMOS OFF)
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# set(BUILD_OPENGL3_DEMOS OFF)
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# set(BUILD_UNIT_TESTS OFF)
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# set(BUILD_EXTRAS OFF)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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# set(POSITION_INDEPENDENT_CODE ON CACHE BOOL "Enable stuff")
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# set(BUILD_SHARED_LIBS ON CACHE BOOL "Enable stuff")
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add_subdirectory(dependencies/bullet3 EXCLUDE_FROM_ALL)
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# set_property(DIRECTORY dependencies/bullet3 PROPERTY POSITION_INDEPENDENT_CODE 1)
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# set_property(DIRECTORY dependencies/bullet3 PROPERTY BUILD_SHARED_LIBS 1)
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# kekengine resources
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add_custom_target(kekengine_res ALL DEPENDS ${KEKENGINE_RESOURCE_FILES})
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@ -59,6 +72,8 @@ add_library(kekengine OBJECT ${KEKENGINE_SOURCE_FILES})
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set_property(TARGET kekengine PROPERTY POSITION_INDEPENDENT_CODE 1)
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add_dependencies(kekengine kekengine_res)
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target_include_directories(kekengine PRIVATE "dependencies/bullet3/src")
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target_link_libraries(kekengine PUBLIC microtar_static)
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# Freetype
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@ -68,9 +83,9 @@ pkg_check_modules(FREETYPE REQUIRED freetype2)
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target_link_libraries(kekengine PUBLIC ${FREETYPE_LIBRARIES})
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target_include_directories(kekengine PUBLIC ${FREETYPE_INCLUDE_DIRS})
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pkg_check_modules(BULLET REQUIRED bullet)
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target_link_libraries(kekengine PUBLIC ${BULLET_LIBRARIES})
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target_include_directories(kekengine PUBLIC ${BULLET_INCLUDE_DIRS})
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#pkg_check_modules(BULLET REQUIRED bullet)
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#target_link_libraries(kekengine PUBLIC ${BULLET_LIBRARIES})
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#target_include_directories(kekengine PUBLIC ${BULLET_INCLUDE_DIRS})
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if(UNIX)
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target_link_libraries(kekengine PUBLIC glfw GLEW GL)
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@ -107,9 +122,12 @@ endif()
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add_library(kekengine_shared SHARED $<TARGET_OBJECTS:kekengine>)
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target_link_libraries(kekengine_shared PUBLIC kekengine)
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target_link_libraries(kekengine_shared PUBLIC Bullet3Collision BulletDynamics BulletCollision LinearMath Bullet3Collision Bullet3Common Bullet3Dynamics Bullet3Geometry BulletInverseDynamics)
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set_target_properties(kekengine_shared PROPERTIES OUTPUT_NAME kekengine)
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add_library(kekengine_static STATIC $<TARGET_OBJECTS:kekengine>)
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target_link_libraries(kekengine_static PUBLIC kekengine)
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target_link_libraries(kekengine_static PUBLIC BulletSoftBody BulletDynamics BulletCollision LinearMath Bullet3Collision Bullet3Common Bullet3Dynamics Bullet3Geometry BulletInverseDynamics)
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set_target_properties(kekengine_static PROPERTIES OUTPUT_NAME kekengine)
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if(${KEKENGINE_BUILD_KEKGAME})
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@ -134,4 +152,5 @@ if(${KEKENGINE_BUILD_KEKGAME})
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target_link_libraries(kekgame PUBLIC kekengine_static)
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target_include_directories(kekgame PRIVATE "src/kekengine/include")
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target_include_directories(kekgame PRIVATE "dependencies/bullet3/src")
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endif()
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1
dependencies/bullet3
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Submodule
1
dependencies/bullet3
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Submodule
@ -0,0 +1 @@
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Subproject commit 39b8de74df93721add193e5b3d9ebee579faebf8
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@ -5,8 +5,7 @@
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#include <GLFW/glfw3.h>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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#include <BulletCollision/btBulletCollisionCommon.h>
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#include <BulletCollision/btBulletCollisionCommon.h>
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#include <btBulletCollisionCommon.h>
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#include <btBulletDynamicsCommon.h>
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#include "internal.h"
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