44 lines
610 B
C++
44 lines
610 B
C++
#pragma once
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#include <glm/glm.hpp>
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#include "object.h"
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namespace kek {
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class Camera: public DefaultObject {
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public:
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glm::vec3 direction;
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float roll;
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Camera();
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void lookAt(glm::vec3 direction);
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void lookAtPos(glm::vec3 pos);
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void setYaw(float degrees);
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void rotateYaw(float degrees);
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void setPitch(float degrees);
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void rotatePitch(float degrees);
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void setRoll(float degrees);
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void rotateRoll(float degrees);
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glm::mat4 transformationMatrix();
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void lookAtMatrix(glm::mat4 matrix);
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// x = yaw, y = pitch, z = roll
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glm::vec3 eulerAngles();
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void applyEuler(glm::vec3 euler);
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};
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} |