2022-10-08 00:14:45 +02:00

44 lines
610 B
C++

#pragma once
#include <glm/glm.hpp>
#include "object.h"
namespace kek {
class Camera: public DefaultObject {
public:
glm::vec3 direction;
float roll;
Camera();
void lookAt(glm::vec3 direction);
void lookAtPos(glm::vec3 pos);
void setYaw(float degrees);
void rotateYaw(float degrees);
void setPitch(float degrees);
void rotatePitch(float degrees);
void setRoll(float degrees);
void rotateRoll(float degrees);
glm::mat4 transformationMatrix();
void lookAtMatrix(glm::mat4 matrix);
// x = yaw, y = pitch, z = roll
glm::vec3 eulerAngles();
void applyEuler(glm::vec3 euler);
};
}