50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#pragma once
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include "utils.h"
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namespace kek {
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typedef generic_callable_t<GLFWwindow *> PeriodicCallback; // periodicCallback(GLFWwindow *window)
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typedef generic_callable_t<GLFWwindow *, int, int, int, int> KeyCallback; // keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
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typedef generic_callable_t<GLFWwindow *, double, double> MouseCallback; // mouseCallback(GLFWwindow *window, double x, double y)
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typedef unsigned int InputListener;
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typedef unsigned int GLFWKey;
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typedef unsigned int GLFWKeyState;
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typedef unsigned int KeyMapping;
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typedef unsigned int GLFWMouseButton;
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struct KeyMappingData {
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std::string name;
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GLFWKey key;
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};
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}
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namespace kek::Input {
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InputListener addPeriodicCallback(PeriodicCallback callback);
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void removePeriodicCallback(InputListener listener);
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InputListener addKeyListener(KeyCallback callback);
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void removeKeyListener(InputListener listener);
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InputListener addMouseListener(MouseCallback callback);
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void removeMouseListener(InputListener listener);
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KeyMapping createKeyMapping(std::string name, GLFWKey defaultKey);
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void reassignKeyMapping(KeyMapping mapping, GLFWKey key);
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KeyMappingData getKeyMapping(KeyMapping mapping);
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GLFWKeyState getKeyState(KeyMapping mapping);
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}
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