#include "gameobject.h" #include #include #include "internal.h" namespace kek { GameObject::GameObject() { } GameObject::~GameObject() { for(Mesh *mesh : meshes) { delete mesh; } } void GameObject::addMesh(Mesh *mesh) { meshes.push_back(mesh); } void GameObject::draw(Shader *shader) { glm::mat4 model = glm::mat4(1.0f); model = glm::translate(model, position) * glm::mat4_cast(rotation); glUniformMatrix4fv(glGetUniformLocation(kekData.shader->id, "model"), 1, GL_FALSE, glm::value_ptr(model)); for(Mesh *mesh : meshes) { mesh->draw(shader); } } }