#include "scene.h" namespace kek { Scene::Scene() { this->lights = new LightList(); } Scene::~Scene() { for(GameObject *obj : objects) delete obj; for(Light *l : lights->point) delete l; delete lights; } void Scene::addObject(GameObject *object) { objects.push_back(object); } void Scene::removeObject(GameObject *object) { for(auto it = objects.begin(); it < objects.end(); it++) { if(*it == object) { objects.erase(it); delete object; break; } } } void Scene::draw(Shader *shader) { for(GameObject *obj : objects) { obj->draw(shader); } } }