#include #include "kekengine.h" #include #include using namespace kek; int main(int argc, char **argv) { Engine::init(); MemoryBuffer *buf = Resource::loadResource("object/sphere/Sphere.obj"); Mesh *mesh = ObjParser::parseMesh(buf, "object/sphere/"); delete buf; GameObject *test = new GameObject(); test->addMesh(mesh); Scene *scene = new Scene(); scene->addObject(test); for(int i = 0; i < 1; i++) { GameObject *test2 = new GameObject(); test2->addMesh(ObjParser::loadMesh("object/cube_colored/Cube.obj")); test2->moveTo(glm::vec3(0.0f, 5.0f, 3 * i)); scene->addObject(test2); } Engine::setActiveScene(scene); Engine::start(); }