#pragma once #include "input.h" #include "camera.h" #include "scene.h" #include namespace kek { struct KekData { std::map periodicCallbacks; std::map keyCallbacks; std::map mouseCallbacks; GLFWwindow *window; Shader *shader; Camera *activeCamera; Scene *activeScene; int screenWidth; int screenHeight; }; extern KekData kekData; }