Fix UI hover, add icon

This commit is contained in:
MrLetsplay 2022-11-02 19:23:33 +01:00
parent 725aebf3b1
commit efdffb34b9
14 changed files with 63 additions and 80 deletions

View File

@ -108,7 +108,7 @@ void init() {
Input::addMouseListener(MouseCallback(defaultMouseCallback, nullptr)); Input::addMouseListener(MouseCallback(defaultMouseCallback, nullptr));
options = new ButtonElement(px(0), px(100), px(100), px(50)); options = new ButtonElement(px(0), px(100), px(100), px(50));
UI::addElement(options); //UI::addElement(options);
} }
} }

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@ -87,7 +87,7 @@ int init() {
kekData.screenWidth = 800.0f; kekData.screenWidth = 800.0f;
kekData.screenHeight = 600.0f; kekData.screenHeight = 600.0f;
kekData.window = glfwCreateWindow(kekData.screenWidth, kekData.screenHeight, "KekEngine", NULL, NULL); kekData.window = glfwCreateWindow(kekData.screenWidth, kekData.screenHeight, "KekEngine", nullptr, nullptr);
if(!kekData.window) { if(!kekData.window) {
const char *errorMsg; const char *errorMsg;
int code = glfwGetError(&errorMsg); int code = glfwGetError(&errorMsg);
@ -122,7 +122,7 @@ int init() {
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) { if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) {
glEnable(GL_DEBUG_OUTPUT); glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(glDebugOutput, NULL); glDebugMessageCallback(glDebugOutput, nullptr);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE); glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
} }
@ -140,8 +140,19 @@ int init() {
return KEK_ERROR; return KEK_ERROR;
} }
MemoryBuffer *buf = Resource::loadResource("image/icon.png");
if(buf) {
int width, height, nrChannels;
unsigned char *data = stbi_load_from_memory((stbi_uc *) buf->buffer, buf->length, &width, &height, &nrChannels, 0);
GLFWimage image;
image.width = width;
image.height = height;
image.pixels = data;
glfwSetWindowIcon(kekData.window, 1, &image);
delete buf;
}
kekData.activeCamera = new Camera(); kekData.activeCamera = new Camera();
std::cout << "Poop cam is " << kekData.activeCamera << std::endl;
kekData.shader = new Shader("shader/mesh/vertex.glsl", "shader/mesh/fragment.glsl"); kekData.shader = new Shader("shader/mesh/vertex.glsl", "shader/mesh/fragment.glsl");
kekData.shader->initLighting(); kekData.shader->initLighting();
@ -166,7 +177,7 @@ int init() {
Defaults::init(); Defaults::init();
fpsText = new TextElement(px(0), px(0)); fpsText = new TextElement(px(0), px(0));
UI::addElement(fpsText); //UI::addElement(fpsText);
return KEK_SUCCESS; return KEK_SUCCESS;
} }
@ -280,7 +291,8 @@ int start() {
prevTime = time; prevTime = time;
for(UIElement *uiEl : kekData.uiElements) { for(UIElement *uiEl : kekData.uiElements) {
uiEl->drawAll(UIPoint(0, 0), uiProjection); UIPoint pos = uiEl->getPosition();
uiEl->drawAll(pos, uiProjection);
} }
glDisable(GL_BLEND); glDisable(GL_BLEND);

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@ -97,7 +97,7 @@ void TextObject::allocateBuffer(TextBlock *block, int numChars) {
glBindVertexArray(block->vao); glBindVertexArray(block->vao);
glBindBuffer(GL_ARRAY_BUFFER, block->vbo); glBindBuffer(GL_ARRAY_BUFFER, block->vbo);
glBufferData(GL_ARRAY_BUFFER, targetSize * sizeof(RenderChar), NULL, GL_DYNAMIC_DRAW); // 6 verts/char, 4 floats/vertex glBufferData(GL_ARRAY_BUFFER, targetSize * sizeof(RenderChar), nullptr, GL_DYNAMIC_DRAW); // 6 verts/char, 4 floats/vertex
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0);
glEnableVertexAttribArray(0); glEnableVertexAttribArray(0);

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@ -81,7 +81,6 @@ GLFWKeyState getKeyState(KeyBinding binding) {
} }
void setCursorMode(GLFWCursorMode mode) { void setCursorMode(GLFWCursorMode mode) {
//std::cout << "POOP is " << mode << std::endl;
glfwSetInputMode(kekData.window, GLFW_CURSOR, (int) mode); glfwSetInputMode(kekData.window, GLFW_CURSOR, (int) mode);
kekData.uiCursorMode = mode; kekData.uiCursorMode = mode;
} }

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@ -40,13 +40,13 @@ static GLuint compileShader(GLenum type, std::string path) {
GLint success; GLint success;
GLuint shaderID = glCreateShader(type); GLuint shaderID = glCreateShader(type);
glShaderSource(shaderID, 1, &src, NULL); glShaderSource(shaderID, 1, &src, nullptr);
glCompileShader(shaderID); glCompileShader(shaderID);
glGetShaderiv(shaderID, GL_COMPILE_STATUS, &success); glGetShaderiv(shaderID, GL_COMPILE_STATUS, &success);
if(!success) { if(!success) {
char log[512]; char log[512];
glGetShaderInfoLog(shaderID, 512, NULL, log); glGetShaderInfoLog(shaderID, 512, nullptr, log);
std::cout << "Failed to compile shader \"" << path << "\":\n" << log << std::endl; std::cout << "Failed to compile shader \"" << path << "\":\n" << log << std::endl;
throw std::exception(); throw std::exception();
} }
@ -75,7 +75,7 @@ static GLuint compileProgram(unsigned int n, GLenum *types, std::string *paths)
if(!success) { if(!success) {
char log[512]; char log[512];
glGetProgramInfoLog(id, 512, NULL, log); glGetProgramInfoLog(id, 512, nullptr, log);
std::cout << "Failed to link program:\n" << log << std::endl; std::cout << "Failed to link program:\n" << log << std::endl;
throw std::exception(); throw std::exception();
} }

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@ -61,6 +61,7 @@ std::vector<UIElement *> UIElement::getChildren() {
} }
void UIElement::addChild(UIElement *child) { void UIElement::addChild(UIElement *child) {
child->parent = this;
children.push_back(child); children.push_back(child);
} }
@ -97,7 +98,7 @@ bool UIElement::hoverAll(UIPoint pos, UIPoint screenPos) {
return false; return false;
} }
UIElement *hoveredChild = NULL; UIElement *hoveredChild = nullptr;
for(UIElement *child : children) { for(UIElement *child : children) {
UIPoint childPos = child->getPosition(); UIPoint childPos = child->getPosition();
int relX = pos.x - childPos.x; int relX = pos.x - childPos.x;
@ -135,7 +136,7 @@ bool UIElement::clickAll(UIPoint pos, UIPoint screenPos, GLFWMouseButton button)
UIBounds bounds = getBounds(); UIBounds bounds = getBounds();
if(!bounds.contains(pos)) return false; // Only used by topmost parent UIElement if(!bounds.contains(pos)) return false; // Only used by topmost parent UIElement
UIElement *clickedChild = NULL; UIElement *clickedChild = nullptr;
for(UIElement *child : children) { for(UIElement *child : children) {
if(!child->clickable) continue; if(!child->clickable) continue;
UIPoint childPos = child->getPosition(); UIPoint childPos = child->getPosition();
@ -146,7 +147,7 @@ bool UIElement::clickAll(UIPoint pos, UIPoint screenPos, GLFWMouseButton button)
clickedChild = child; clickedChild = child;
} }
if(clickedChild != NULL) { if(clickedChild != nullptr) {
UIPoint childPos = clickedChild->getPosition(); UIPoint childPos = clickedChild->getPosition();
clickedChild->clickAll(UIPoint(pos.x - childPos.x, pos.y - childPos.y), screenPos, button); clickedChild->clickAll(UIPoint(pos.x - childPos.x, pos.y - childPos.y), screenPos, button);
}else { }else {

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@ -180,10 +180,6 @@ UIBounds RectangleElement::getBounds() {
return offsetUIBounds(uiToScreen(w), uiToScreen(h), origin); return offsetUIBounds(uiToScreen(w), uiToScreen(h), origin);
} }
void RectangleElement::setColor(Color color) {
this->color = color;
}
void RectangleElement::draw(UIPoint screenPos, glm::mat4 projection) { void RectangleElement::draw(UIPoint screenPos, glm::mat4 projection) {
kekData.uiRectangleShader->use(); kekData.uiRectangleShader->use();
@ -199,7 +195,9 @@ void RectangleElement::draw(UIPoint screenPos, glm::mat4 projection) {
} }
ButtonElement::ButtonElement(UIValue x, UIValue y, UIValue w, UIValue h): RectangleElement(x, y, w, h) { ButtonElement::ButtonElement(UIValue x, UIValue y, UIValue w, UIValue h): RectangleElement(x, y, w, h) {
this->text = new TextElement(px(0), px(0)); this->text = new TextElement(pw(0.5), ph(0.5));
text->origin = Origin::CENTER;
addChild(text);
} }
ButtonElement::~ButtonElement() { ButtonElement::~ButtonElement() {
@ -210,28 +208,16 @@ UIElementType ButtonElement::getType() {
return UIElementType::BUTTON; return UIElementType::BUTTON;
} }
TextElement *ButtonElement::getText() {
return text;
}
void ButtonElement::setColor(Color color) {
}
void ButtonElement::setOnClickCallback(Callable onClick) {
this->onClick = onClick;
}
void ButtonElement::hover(UIPoint pos, UIPoint screenPos) { void ButtonElement::hover(UIPoint pos, UIPoint screenPos) {
RectangleElement::setColor(Colors::YELLOW);
} }
void ButtonElement::hoverEnter() { void ButtonElement::hoverEnter(UIPoint pos, UIPoint screenPos) {
RectangleElement::setColor(Colors::RED); color = hoverColor;
} }
void ButtonElement::hoverExit() { void ButtonElement::hoverExit() {
color = defaultColor;
} }
void ButtonElement::click(UIPoint pos, UIPoint screenPos, GLFWMouseButton button) { void ButtonElement::click(UIPoint pos, UIPoint screenPos, GLFWMouseButton button) {

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@ -20,17 +20,18 @@ struct Color {
class Colors { class Colors {
public: public:
static constexpr Color RED = Color(1.0, 0.0, 0.0); static constexpr Color RED = Color(1.0, 0.0, 0.0);
static constexpr Color ORANGE = Color(1.0, 0.5, 0.0); static constexpr Color ORANGE = Color(1.0, 0.5, 0.0);
static constexpr Color YELLOW = Color(1.0, 1.0, 0.0); static constexpr Color YELLOW = Color(1.0, 1.0, 0.0);
static constexpr Color GREEN = Color(0.0, 1.0, 0.0); static constexpr Color GREEN = Color(0.0, 1.0, 0.0);
static constexpr Color CYAN = Color(0.0, 1.0, 1.0); static constexpr Color CYAN = Color(0.0, 1.0, 1.0);
static constexpr Color BLUE = Color(0.0, 0.0, 1.0); static constexpr Color BLUE = Color(0.0, 0.0, 1.0);
static constexpr Color PURPLE = Color(0.5, 0.0, 0.5); static constexpr Color PURPLE = Color(0.5, 0.0, 0.5);
static constexpr Color MAGENTA = Color(1.0, 0.0, 1.0); static constexpr Color MAGENTA = Color(1.0, 0.0, 1.0);
static constexpr Color GRAY = Color(0.5, 0.5, 0.5); static constexpr Color GRAY = Color(0.5, 0.5, 0.5);
static constexpr Color WHITE = Color(1.0, 1.0, 1.0); static constexpr Color WHITE = Color(1.0, 1.0, 1.0);
static constexpr Color BLACK = Color(0.0, 0.0, 0.0); static constexpr Color BLACK = Color(0.0, 0.0, 0.0);
static constexpr Color TRANSPARENT = Color(0.0, 0.0, 0.0, 0.0);
Colors() = delete; Colors() = delete;
}; };

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@ -25,7 +25,7 @@ struct UIBounds {
UIBounds(int x, int y, int w, int h): x(x), y(y), w(w), h(h) {} UIBounds(int x, int y, int w, int h): x(x), y(y), w(w), h(h) {}
inline bool contains(UIPoint pos) { inline bool contains(UIPoint pos) {
return pos.x < x || pos.y < y || pos.x >= x + w || pos.y >= y + h; return pos.x > x && pos.y > y && pos.x < x + w && pos.y < y + h;
} }
}; };
@ -152,7 +152,7 @@ protected:
int uiToScreen(UIValue val); int uiToScreen(UIValue val);
public: public:
// Returns the bounds of the element relative to its origin (as returned by getX() and getY()) // Returns the bounds of the element relative to its origin
virtual UIBounds getBounds() = 0; virtual UIBounds getBounds() = 0;
void drawAll(UIPoint screenPos, glm::mat4 projection); void drawAll(UIPoint screenPos, glm::mat4 projection);

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@ -47,12 +47,13 @@ class RectangleElement: public UIElement {
protected: protected:
UIValue w, h; UIValue w, h;
Color color;
unsigned int vao; unsigned int vao;
unsigned int vbo; unsigned int vbo;
public: public:
Color color;
RectangleElement(UIValue x, UIValue y, UIValue w, UIValue h); RectangleElement(UIValue x, UIValue y, UIValue w, UIValue h);
virtual ~RectangleElement(); virtual ~RectangleElement();
@ -61,35 +62,27 @@ public:
virtual UIBounds getBounds(); virtual UIBounds getBounds();
virtual void setColor(Color color);
virtual void draw(UIPoint screenPos, glm::mat4 projection); virtual void draw(UIPoint screenPos, glm::mat4 projection);
}; };
class ButtonElement: public RectangleElement { class ButtonElement: public RectangleElement {
protected: public:
TextElement *text; TextElement *text;
Color color; Color defaultColor;
Color hoverColor;
Callable onClick; Callable onClick;
public:
ButtonElement(UIValue x, UIValue y, UIValue w, UIValue h); ButtonElement(UIValue x, UIValue y, UIValue w, UIValue h);
virtual ~ButtonElement(); virtual ~ButtonElement();
virtual UIElementType getType(); virtual UIElementType getType();
TextElement *getText();
virtual void setColor(Color color);
void setOnClickCallback(Callable onClick);
virtual void hover(UIPoint pos, UIPoint screenPos); virtual void hover(UIPoint pos, UIPoint screenPos);
virtual void hoverEnter(); virtual void hoverEnter(UIPoint pos, UIPoint screenPos);
virtual void hoverExit(); virtual void hoverExit();

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@ -6,27 +6,16 @@
using namespace kek; using namespace kek;
static KeyBinding keyWow;
void periodicCallback(GLFWwindow *window, void *data){ void periodicCallback(GLFWwindow *window, void *data){
if(Input::getKeyState(keyWow) == GLFW_PRESS) {
//std::cout << "WOW" << std::endl;
}
} }
void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods, void *data){ void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods, void *data){
if(key == Input::getKeyBinding(keyWow).key && action == GLFW_PRESS) {
std::cout << "WOW" << std::endl;
if(glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) {
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}else {
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
}
}
} }
void mouseButtonCallback(GLFWwindow *window, int button, int action, int mods, void *data){ void mouseButtonCallback(GLFWwindow *window, int button, int action, int mods, void *data){
std::cout << "HELLO" << std::endl;
} }
int main(int argc, char **argv) { int main(int argc, char **argv) {
@ -61,13 +50,15 @@ int main(int argc, char **argv) {
Engine::setActiveScene(scene); Engine::setActiveScene(scene);
keyWow = Input::createKeyBinding("wow", GLFW_KEY_O);
Input::addPeriodicCallback(PeriodicCallback(periodicCallback, nullptr)); Input::addPeriodicCallback(PeriodicCallback(periodicCallback, nullptr));
Input::addKeyListener(KeyCallback(keyCallback, nullptr)); Input::addKeyListener(KeyCallback(keyCallback, nullptr));
Input::addMouseButtonListener(MouseButtonCallback(mouseButtonCallback, nullptr)); Input::addMouseButtonListener(MouseButtonCallback(mouseButtonCallback, nullptr));
ButtonElement *btn = new ButtonElement(px(0), px(100), px(200), px(50)); ButtonElement *btn = new ButtonElement(px(0), px(100), px(200), px(50));
btn->getText()->setText("Hello There!"); btn->text->color = Colors::BLACK;
btn->defaultColor = btn->color = Colors::WHITE;
btn->hoverColor = Colors::GRAY;
btn->text->setText("Hello There!");
UI::addElement(btn); UI::addElement(btn);
Engine::start(); Engine::start();