Fix UI hover, add icon
This commit is contained in:
parent
725aebf3b1
commit
efdffb34b9
@ -108,7 +108,7 @@ void init() {
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Input::addMouseListener(MouseCallback(defaultMouseCallback, nullptr));
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Input::addMouseListener(MouseCallback(defaultMouseCallback, nullptr));
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options = new ButtonElement(px(0), px(100), px(100), px(50));
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options = new ButtonElement(px(0), px(100), px(100), px(50));
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UI::addElement(options);
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//UI::addElement(options);
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}
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}
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}
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}
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@ -87,7 +87,7 @@ int init() {
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kekData.screenWidth = 800.0f;
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kekData.screenWidth = 800.0f;
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kekData.screenHeight = 600.0f;
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kekData.screenHeight = 600.0f;
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kekData.window = glfwCreateWindow(kekData.screenWidth, kekData.screenHeight, "KekEngine", NULL, NULL);
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kekData.window = glfwCreateWindow(kekData.screenWidth, kekData.screenHeight, "KekEngine", nullptr, nullptr);
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if(!kekData.window) {
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if(!kekData.window) {
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const char *errorMsg;
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const char *errorMsg;
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int code = glfwGetError(&errorMsg);
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int code = glfwGetError(&errorMsg);
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@ -122,7 +122,7 @@ int init() {
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if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) {
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if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) {
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glDebugMessageCallback(glDebugOutput, NULL);
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glDebugMessageCallback(glDebugOutput, nullptr);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
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}
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}
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@ -140,8 +140,19 @@ int init() {
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return KEK_ERROR;
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return KEK_ERROR;
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}
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}
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MemoryBuffer *buf = Resource::loadResource("image/icon.png");
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if(buf) {
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int width, height, nrChannels;
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unsigned char *data = stbi_load_from_memory((stbi_uc *) buf->buffer, buf->length, &width, &height, &nrChannels, 0);
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GLFWimage image;
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image.width = width;
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image.height = height;
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image.pixels = data;
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glfwSetWindowIcon(kekData.window, 1, &image);
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delete buf;
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}
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kekData.activeCamera = new Camera();
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kekData.activeCamera = new Camera();
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std::cout << "Poop cam is " << kekData.activeCamera << std::endl;
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kekData.shader = new Shader("shader/mesh/vertex.glsl", "shader/mesh/fragment.glsl");
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kekData.shader = new Shader("shader/mesh/vertex.glsl", "shader/mesh/fragment.glsl");
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kekData.shader->initLighting();
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kekData.shader->initLighting();
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@ -166,7 +177,7 @@ int init() {
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Defaults::init();
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Defaults::init();
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fpsText = new TextElement(px(0), px(0));
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fpsText = new TextElement(px(0), px(0));
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UI::addElement(fpsText);
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//UI::addElement(fpsText);
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return KEK_SUCCESS;
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return KEK_SUCCESS;
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}
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}
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@ -280,7 +291,8 @@ int start() {
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prevTime = time;
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prevTime = time;
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for(UIElement *uiEl : kekData.uiElements) {
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for(UIElement *uiEl : kekData.uiElements) {
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uiEl->drawAll(UIPoint(0, 0), uiProjection);
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UIPoint pos = uiEl->getPosition();
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uiEl->drawAll(pos, uiProjection);
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}
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}
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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@ -97,7 +97,7 @@ void TextObject::allocateBuffer(TextBlock *block, int numChars) {
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glBindVertexArray(block->vao);
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glBindVertexArray(block->vao);
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glBindBuffer(GL_ARRAY_BUFFER, block->vbo);
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glBindBuffer(GL_ARRAY_BUFFER, block->vbo);
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glBufferData(GL_ARRAY_BUFFER, targetSize * sizeof(RenderChar), NULL, GL_DYNAMIC_DRAW); // 6 verts/char, 4 floats/vertex
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glBufferData(GL_ARRAY_BUFFER, targetSize * sizeof(RenderChar), nullptr, GL_DYNAMIC_DRAW); // 6 verts/char, 4 floats/vertex
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(0);
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@ -81,7 +81,6 @@ GLFWKeyState getKeyState(KeyBinding binding) {
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}
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}
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void setCursorMode(GLFWCursorMode mode) {
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void setCursorMode(GLFWCursorMode mode) {
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//std::cout << "POOP is " << mode << std::endl;
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glfwSetInputMode(kekData.window, GLFW_CURSOR, (int) mode);
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glfwSetInputMode(kekData.window, GLFW_CURSOR, (int) mode);
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kekData.uiCursorMode = mode;
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kekData.uiCursorMode = mode;
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}
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}
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@ -40,13 +40,13 @@ static GLuint compileShader(GLenum type, std::string path) {
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GLint success;
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GLint success;
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GLuint shaderID = glCreateShader(type);
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GLuint shaderID = glCreateShader(type);
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glShaderSource(shaderID, 1, &src, NULL);
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glShaderSource(shaderID, 1, &src, nullptr);
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glCompileShader(shaderID);
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glCompileShader(shaderID);
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glGetShaderiv(shaderID, GL_COMPILE_STATUS, &success);
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glGetShaderiv(shaderID, GL_COMPILE_STATUS, &success);
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if(!success) {
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if(!success) {
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char log[512];
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char log[512];
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glGetShaderInfoLog(shaderID, 512, NULL, log);
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glGetShaderInfoLog(shaderID, 512, nullptr, log);
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std::cout << "Failed to compile shader \"" << path << "\":\n" << log << std::endl;
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std::cout << "Failed to compile shader \"" << path << "\":\n" << log << std::endl;
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throw std::exception();
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throw std::exception();
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}
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}
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@ -75,7 +75,7 @@ static GLuint compileProgram(unsigned int n, GLenum *types, std::string *paths)
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if(!success) {
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if(!success) {
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char log[512];
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char log[512];
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glGetProgramInfoLog(id, 512, NULL, log);
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glGetProgramInfoLog(id, 512, nullptr, log);
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std::cout << "Failed to link program:\n" << log << std::endl;
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std::cout << "Failed to link program:\n" << log << std::endl;
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throw std::exception();
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throw std::exception();
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}
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}
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@ -61,6 +61,7 @@ std::vector<UIElement *> UIElement::getChildren() {
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}
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}
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void UIElement::addChild(UIElement *child) {
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void UIElement::addChild(UIElement *child) {
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child->parent = this;
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children.push_back(child);
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children.push_back(child);
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}
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}
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@ -97,7 +98,7 @@ bool UIElement::hoverAll(UIPoint pos, UIPoint screenPos) {
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return false;
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return false;
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}
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}
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UIElement *hoveredChild = NULL;
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UIElement *hoveredChild = nullptr;
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for(UIElement *child : children) {
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for(UIElement *child : children) {
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UIPoint childPos = child->getPosition();
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UIPoint childPos = child->getPosition();
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int relX = pos.x - childPos.x;
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int relX = pos.x - childPos.x;
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@ -135,7 +136,7 @@ bool UIElement::clickAll(UIPoint pos, UIPoint screenPos, GLFWMouseButton button)
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UIBounds bounds = getBounds();
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UIBounds bounds = getBounds();
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if(!bounds.contains(pos)) return false; // Only used by topmost parent UIElement
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if(!bounds.contains(pos)) return false; // Only used by topmost parent UIElement
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UIElement *clickedChild = NULL;
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UIElement *clickedChild = nullptr;
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for(UIElement *child : children) {
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for(UIElement *child : children) {
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if(!child->clickable) continue;
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if(!child->clickable) continue;
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UIPoint childPos = child->getPosition();
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UIPoint childPos = child->getPosition();
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@ -146,7 +147,7 @@ bool UIElement::clickAll(UIPoint pos, UIPoint screenPos, GLFWMouseButton button)
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clickedChild = child;
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clickedChild = child;
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}
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}
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if(clickedChild != NULL) {
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if(clickedChild != nullptr) {
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UIPoint childPos = clickedChild->getPosition();
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UIPoint childPos = clickedChild->getPosition();
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clickedChild->clickAll(UIPoint(pos.x - childPos.x, pos.y - childPos.y), screenPos, button);
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clickedChild->clickAll(UIPoint(pos.x - childPos.x, pos.y - childPos.y), screenPos, button);
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}else {
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}else {
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@ -180,10 +180,6 @@ UIBounds RectangleElement::getBounds() {
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return offsetUIBounds(uiToScreen(w), uiToScreen(h), origin);
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return offsetUIBounds(uiToScreen(w), uiToScreen(h), origin);
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}
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}
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void RectangleElement::setColor(Color color) {
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this->color = color;
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}
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void RectangleElement::draw(UIPoint screenPos, glm::mat4 projection) {
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void RectangleElement::draw(UIPoint screenPos, glm::mat4 projection) {
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kekData.uiRectangleShader->use();
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kekData.uiRectangleShader->use();
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@ -199,7 +195,9 @@ void RectangleElement::draw(UIPoint screenPos, glm::mat4 projection) {
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}
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}
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ButtonElement::ButtonElement(UIValue x, UIValue y, UIValue w, UIValue h): RectangleElement(x, y, w, h) {
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ButtonElement::ButtonElement(UIValue x, UIValue y, UIValue w, UIValue h): RectangleElement(x, y, w, h) {
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this->text = new TextElement(px(0), px(0));
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this->text = new TextElement(pw(0.5), ph(0.5));
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text->origin = Origin::CENTER;
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addChild(text);
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}
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}
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ButtonElement::~ButtonElement() {
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ButtonElement::~ButtonElement() {
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@ -210,28 +208,16 @@ UIElementType ButtonElement::getType() {
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return UIElementType::BUTTON;
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return UIElementType::BUTTON;
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}
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}
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TextElement *ButtonElement::getText() {
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return text;
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}
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void ButtonElement::setColor(Color color) {
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}
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void ButtonElement::setOnClickCallback(Callable onClick) {
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this->onClick = onClick;
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}
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void ButtonElement::hover(UIPoint pos, UIPoint screenPos) {
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void ButtonElement::hover(UIPoint pos, UIPoint screenPos) {
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RectangleElement::setColor(Colors::YELLOW);
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}
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}
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void ButtonElement::hoverEnter() {
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void ButtonElement::hoverEnter(UIPoint pos, UIPoint screenPos) {
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RectangleElement::setColor(Colors::RED);
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color = hoverColor;
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}
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}
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void ButtonElement::hoverExit() {
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void ButtonElement::hoverExit() {
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color = defaultColor;
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}
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}
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void ButtonElement::click(UIPoint pos, UIPoint screenPos, GLFWMouseButton button) {
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void ButtonElement::click(UIPoint pos, UIPoint screenPos, GLFWMouseButton button) {
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@ -31,6 +31,7 @@ public:
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static constexpr Color GRAY = Color(0.5, 0.5, 0.5);
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static constexpr Color GRAY = Color(0.5, 0.5, 0.5);
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static constexpr Color WHITE = Color(1.0, 1.0, 1.0);
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static constexpr Color WHITE = Color(1.0, 1.0, 1.0);
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static constexpr Color BLACK = Color(0.0, 0.0, 0.0);
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static constexpr Color BLACK = Color(0.0, 0.0, 0.0);
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static constexpr Color TRANSPARENT = Color(0.0, 0.0, 0.0, 0.0);
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Colors() = delete;
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Colors() = delete;
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};
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};
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@ -25,7 +25,7 @@ struct UIBounds {
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UIBounds(int x, int y, int w, int h): x(x), y(y), w(w), h(h) {}
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UIBounds(int x, int y, int w, int h): x(x), y(y), w(w), h(h) {}
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inline bool contains(UIPoint pos) {
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inline bool contains(UIPoint pos) {
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return pos.x < x || pos.y < y || pos.x >= x + w || pos.y >= y + h;
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return pos.x > x && pos.y > y && pos.x < x + w && pos.y < y + h;
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}
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}
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};
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};
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@ -152,7 +152,7 @@ protected:
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int uiToScreen(UIValue val);
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int uiToScreen(UIValue val);
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public:
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public:
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// Returns the bounds of the element relative to its origin (as returned by getX() and getY())
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// Returns the bounds of the element relative to its origin
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virtual UIBounds getBounds() = 0;
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virtual UIBounds getBounds() = 0;
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void drawAll(UIPoint screenPos, glm::mat4 projection);
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void drawAll(UIPoint screenPos, glm::mat4 projection);
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@ -47,12 +47,13 @@ class RectangleElement: public UIElement {
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protected:
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protected:
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UIValue w, h;
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UIValue w, h;
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Color color;
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unsigned int vao;
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unsigned int vao;
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unsigned int vbo;
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unsigned int vbo;
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public:
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public:
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Color color;
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RectangleElement(UIValue x, UIValue y, UIValue w, UIValue h);
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RectangleElement(UIValue x, UIValue y, UIValue w, UIValue h);
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virtual ~RectangleElement();
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virtual ~RectangleElement();
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@ -61,35 +62,27 @@ public:
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virtual UIBounds getBounds();
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virtual UIBounds getBounds();
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virtual void setColor(Color color);
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virtual void draw(UIPoint screenPos, glm::mat4 projection);
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virtual void draw(UIPoint screenPos, glm::mat4 projection);
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};
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};
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class ButtonElement: public RectangleElement {
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class ButtonElement: public RectangleElement {
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protected:
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public:
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TextElement *text;
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TextElement *text;
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Color color;
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Color defaultColor;
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Color hoverColor;
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Callable onClick;
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Callable onClick;
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public:
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ButtonElement(UIValue x, UIValue y, UIValue w, UIValue h);
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ButtonElement(UIValue x, UIValue y, UIValue w, UIValue h);
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virtual ~ButtonElement();
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virtual ~ButtonElement();
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virtual UIElementType getType();
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virtual UIElementType getType();
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TextElement *getText();
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virtual void setColor(Color color);
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void setOnClickCallback(Callable onClick);
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virtual void hover(UIPoint pos, UIPoint screenPos);
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virtual void hover(UIPoint pos, UIPoint screenPos);
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virtual void hoverEnter();
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virtual void hoverEnter(UIPoint pos, UIPoint screenPos);
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virtual void hoverExit();
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virtual void hoverExit();
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BIN
src/kekengine/res/image/icon.png
Normal file
BIN
src/kekengine/res/image/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.1 KiB |
@ -6,27 +6,16 @@
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using namespace kek;
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using namespace kek;
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static KeyBinding keyWow;
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void periodicCallback(GLFWwindow *window, void *data){
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void periodicCallback(GLFWwindow *window, void *data){
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if(Input::getKeyState(keyWow) == GLFW_PRESS) {
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//std::cout << "WOW" << std::endl;
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}
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}
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}
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void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods, void *data){
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void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods, void *data){
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if(key == Input::getKeyBinding(keyWow).key && action == GLFW_PRESS) {
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std::cout << "WOW" << std::endl;
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if(glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) {
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}else {
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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}
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}
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}
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}
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void mouseButtonCallback(GLFWwindow *window, int button, int action, int mods, void *data){
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void mouseButtonCallback(GLFWwindow *window, int button, int action, int mods, void *data){
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std::cout << "HELLO" << std::endl;
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}
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}
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int main(int argc, char **argv) {
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int main(int argc, char **argv) {
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@ -61,13 +50,15 @@ int main(int argc, char **argv) {
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Engine::setActiveScene(scene);
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Engine::setActiveScene(scene);
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keyWow = Input::createKeyBinding("wow", GLFW_KEY_O);
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Input::addPeriodicCallback(PeriodicCallback(periodicCallback, nullptr));
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Input::addPeriodicCallback(PeriodicCallback(periodicCallback, nullptr));
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Input::addKeyListener(KeyCallback(keyCallback, nullptr));
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Input::addKeyListener(KeyCallback(keyCallback, nullptr));
|
||||||
Input::addMouseButtonListener(MouseButtonCallback(mouseButtonCallback, nullptr));
|
Input::addMouseButtonListener(MouseButtonCallback(mouseButtonCallback, nullptr));
|
||||||
|
|
||||||
ButtonElement *btn = new ButtonElement(px(0), px(100), px(200), px(50));
|
ButtonElement *btn = new ButtonElement(px(0), px(100), px(200), px(50));
|
||||||
btn->getText()->setText("Hello There!");
|
btn->text->color = Colors::BLACK;
|
||||||
|
btn->defaultColor = btn->color = Colors::WHITE;
|
||||||
|
btn->hoverColor = Colors::GRAY;
|
||||||
|
btn->text->setText("Hello There!");
|
||||||
UI::addElement(btn);
|
UI::addElement(btn);
|
||||||
|
|
||||||
Engine::start();
|
Engine::start();
|
||||||
|
Loading…
Reference in New Issue
Block a user