Update CMakeLists.txt
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@ -29,13 +29,10 @@ add_compile_definitions(FT_CONFIG_OPTION_ERROR_STRINGS) # Freetype error strings
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if(${KEKENGINE_DEBUG})
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add_compile_options(-Wall -g)
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message("Compiler flags A")
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else()
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add_compile_options(-Wall -O3)
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message("Compiler flags B")
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endif()
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add_subdirectory(dependencies/microtar)
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# kekengine resources
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@ -43,12 +40,14 @@ add_custom_target(kekengine_res ALL DEPENDS ${KEKENGINE_RESOURCE_FILES})
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add_custom_command(TARGET kekengine_res PRE_BUILD
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BYPRODUCTS ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/resources.tar
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COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
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COMMAND ${CMAKE_COMMAND} -E
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chdir ${KEKENGINE_RESOURCE_DIR}
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tar cf ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/resources.tar ${KEKENGINE_RELATIVE_RESOURCE_FILES})
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# libkekengine
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add_library(kekengine ${KEKENGINE_SOURCE_FILES})
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add_dependencies(kekengine kekengine_res)
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target_link_libraries(kekengine PUBLIC glfw GLEW GL microtar)
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target_include_directories(kekengine PRIVATE "src/kekengine/include")
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@ -59,18 +58,22 @@ pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
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target_link_libraries(kekengine PUBLIC ${GTK3_LIBRARIES})
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target_include_directories(kekengine PRIVATE ${GTK3_INCLUDE_DIRS})
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# kekgame resources
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add_custom_target(kekgame_res ALL
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DEPENDS ${KEKGAME_RESOURCE_FILES} kekengine_res)
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if(${KEKENGINE_BUILD_KEKGAME})
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# kekgame resources
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add_custom_target(kekgame_res ALL
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DEPENDS ${KEKGAME_RESOURCE_FILES} kekengine_res)
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add_custom_command(TARGET kekgame_res PRE_BUILD
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BYPRODUCTS ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/resources.tar
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COMMAND ${CMAKE_COMMAND} -E
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chdir ${KEKGAME_RESOURCE_DIR}
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tar rf ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/resources.tar ${KEKGAME_RELATIVE_RESOURCE_FILES})
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add_custom_command(TARGET kekgame_res PRE_BUILD
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BYPRODUCTS ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/resources.tar
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COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
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COMMAND ${CMAKE_COMMAND} -E
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chdir ${KEKGAME_RESOURCE_DIR}
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tar rf ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/resources.tar ${KEKGAME_RELATIVE_RESOURCE_FILES})
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# kekgame
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add_executable(kekgame ${KEKGAME_SOURCE_FILES})
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# kekgame
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add_executable(kekgame ${KEKGAME_SOURCE_FILES})
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add_dependencies(kekgame kekgame_res)
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target_link_libraries(kekgame PUBLIC kekengine)
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target_include_directories(kekgame PRIVATE "src/kekengine/include")
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target_link_libraries(kekgame PUBLIC kekengine)
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target_include_directories(kekgame PRIVATE "src/kekengine/include")
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endif()
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