Update dependencies
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dependencies/freetype
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dependencies/freetype
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Subproject commit ca76683b781db5d06ef1a0e2cb62a767e7dbe626
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Subproject commit 47574f7ea445c8bb751da0fa716424c9c29a6807
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dependencies/glm
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dependencies/glm
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Subproject commit 2993560ec9d0307da420e7bda0f23674102deb91
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Subproject commit 33b0eb9fa336ffd8551024b1d2690e418014553b
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dependencies/openvr
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dependencies/openvr
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Subproject commit 15f0838a0487feb7da60acd39aab8099b994234c
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Subproject commit f51d87ecf8f7903e859b0aa4d617ff1e5f33db5a
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#include "internal/physics.h"
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#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/vector_angle.hpp>
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#undef GLM_ENABLE_EXPERIMENTAL
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namespace kek {
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#include <GLFW/glfw3.h>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/euler_angles.hpp>
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#include <glm/gtx/matrix_decompose.hpp>
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#undef GLM_ENABLE_EXPERIMENTAL
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#include <math.h>
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#include "constants.h"
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#pragma once
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#include <glm/glm.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/quaternion.hpp>
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#undef GLM_ENABLE_EXPERIMENTAL
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namespace kek {
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <iostream>
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#include "mesh.h"
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