Improve TextFieldElement
This commit is contained in:
parent
3b03637cd4
commit
94c2d9b8bd
@ -2,9 +2,11 @@
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#include <GL/glew.h>
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <algorithm>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <iostream>
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#include <iostream>
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#include <stb_image_write.h>
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#include <stb_image_write.h>
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#include <string>
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#include "constants.h"
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#include "constants.h"
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#include "engine.h"
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#include "engine.h"
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@ -16,7 +18,7 @@ namespace kek {
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Shader *fontShader = nullptr;
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Shader *fontShader = nullptr;
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TextObject::TextObject(Font *font, std::string text) {
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TextObject::TextObject(std::shared_ptr<Font> font, std::string text) {
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assert(text.length() > 0);
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assert(text.length() > 0);
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this->font = font;
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this->font = font;
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@ -52,7 +54,7 @@ TextObject &TextObject::operator=(TextObject &&other) {
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return *this;
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return *this;
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}
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}
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Font *TextObject::getFont() {
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std::shared_ptr<Font> TextObject::getFont() {
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return font;
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return font;
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}
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}
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@ -65,25 +67,16 @@ std::string TextObject::getText() {
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return text;
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return text;
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}
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}
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TextMetrics TextObject::getMetrics(int sizePixels) {
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TextMetrics TextObject::getMetrics(unsigned int offset, unsigned int length, int sizePixels) {
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TextMetrics metrics = measureChars(Unicode::convertStdToU32(text), offset, length, nullptr);
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float sizeRatio = (float) sizePixels / KEK_FONT_RESOLUTION;
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float sizeRatio = (float) sizePixels / KEK_FONT_RESOLUTION;
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return TextMetrics((int) (sizeRatio * offsetX), (int) (sizeRatio * offsetY), (int) (sizeRatio * width), (int) (sizeRatio * height));
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return TextMetrics((int) (sizeRatio * metrics.offsetX), (int) (sizeRatio * metrics.offsetY), (int) (sizeRatio * metrics.width), (int) (sizeRatio * metrics.height));
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}
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}
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struct RenderChar {
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TextMetrics TextObject::getMetrics(int sizePixels) {
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float data[24];
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float sizeRatio = (float) sizePixels / KEK_FONT_RESOLUTION;
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return TextMetrics((int) (sizeRatio * unscaledMetrics.offsetX), (int) (sizeRatio * unscaledMetrics.offsetY), (int) (sizeRatio * unscaledMetrics.width), (int) (sizeRatio * unscaledMetrics.height));
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RenderChar(float xPos, float yPos, float w, float h, float texL, float texR, float texU, float texD) {
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}
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float coords[] = {
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xPos, yPos, texL, texU,
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xPos, yPos + h, texL, texD,
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xPos + w, yPos, texR, texU,
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xPos + w, yPos, texR, texU,
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xPos, yPos + h, texL, texD,
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xPos + w, yPos + h, texR, texD};
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for(int i = 0; i < 24; i++) data[i] = coords[i];
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}
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};
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void TextObject::allocateBuffer(TextBlock *block, int numChars) {
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void TextObject::allocateBuffer(TextBlock *block, int numChars) {
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unsigned int targetSize = (numChars + KEK_TEXT_BLOCK_SIZE - 1) / KEK_TEXT_BLOCK_SIZE * KEK_TEXT_BLOCK_SIZE; // ceil(numChars / KEK_TEXT_BLOCK_SIZE) * KEK_TEXT_BLOCK_SIZE
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unsigned int targetSize = (numChars + KEK_TEXT_BLOCK_SIZE - 1) / KEK_TEXT_BLOCK_SIZE * KEK_TEXT_BLOCK_SIZE; // ceil(numChars / KEK_TEXT_BLOCK_SIZE) * KEK_TEXT_BLOCK_SIZE
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@ -106,9 +99,11 @@ void TextObject::allocateBuffer(TextBlock *block, int numChars) {
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glBindVertexArray(0);
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glBindVertexArray(0);
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}
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}
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void TextObject::loadChars() {
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TextMetrics TextObject::measureChars(std::u32string str, unsigned int offset, unsigned int length, std::map<unsigned int, std::vector<RenderChar>> *chars) {
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std::map<unsigned int, std::vector<RenderChar>> chars;
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if(offset != 0 || length != str.length()) {
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std::u32string str = Unicode::convertStdToU32(text);
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length = std::min(length, (unsigned int) (str.length() - offset));
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str = str.substr(offset, length);
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}
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float x = 0, y = 0;
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float x = 0, y = 0;
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int lineHeight = font->getDefaultMetrics().lineHeight;
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int lineHeight = font->getDefaultMetrics().lineHeight;
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@ -132,29 +127,38 @@ void TextObject::loadChars() {
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float h = ch.size.y;
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float h = ch.size.y;
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if(h > maxH) maxH = h;
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if(h > maxH) maxH = h;
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float texL = (ch.textureX) / (float) KEK_FONT_BITMAP_WIDTH;
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if(chars != nullptr) {
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float texR = (ch.textureX + ch.size.x) / (float) KEK_FONT_BITMAP_WIDTH;
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auto &_chars = *chars;
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float texU = (ch.textureY) / (float) KEK_FONT_BITMAP_HEIGHT;
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float texD = (ch.textureY + ch.size.y) / (float) KEK_FONT_BITMAP_HEIGHT;
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RenderChar rCh = RenderChar(xPos, yPos, w, h, texL, texR, texU, texD);
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float texL = (ch.textureX) / (float) KEK_FONT_BITMAP_WIDTH;
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float texR = (ch.textureX + ch.size.x) / (float) KEK_FONT_BITMAP_WIDTH;
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float texU = (ch.textureY) / (float) KEK_FONT_BITMAP_HEIGHT;
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float texD = (ch.textureY + ch.size.y) / (float) KEK_FONT_BITMAP_HEIGHT;
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auto charsForBlock = chars.find(charBlock);
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RenderChar rCh = RenderChar(xPos, yPos, w, h, texL, texR, texU, texD);
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if(charsForBlock != chars.end()) {
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charsForBlock->second.push_back(rCh);
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auto charsForBlock = _chars.find(charBlock);
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} else {
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if(charsForBlock != _chars.end()) {
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std::vector<RenderChar> chs;
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charsForBlock->second.push_back(rCh);
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chs.push_back(rCh);
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} else {
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chars[charBlock] = chs;
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std::vector<RenderChar> chs;
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chs.push_back(rCh);
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_chars[charBlock] = chs;
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}
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}
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}
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x += (ch.advance >> 6); // == ch.advance / 64
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x += (ch.advance >> 6); // == ch.advance / 64
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}
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}
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this->offsetX = offX;
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return TextMetrics(offX, offY, x, maxH);
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this->offsetY = offY;
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}
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this->width = x;
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this->height = maxH;
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void TextObject::loadChars() {
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std::map<unsigned int, std::vector<RenderChar>> chars;
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std::u32string str = Unicode::convertStdToU32(text);
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TextMetrics metrics = measureChars(str, 0, str.length(), &chars);
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this->unscaledMetrics = metrics;
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auto it = chars.begin();
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auto it = chars.begin();
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while(it != chars.end()) {
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while(it != chars.end()) {
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@ -284,10 +288,6 @@ CharacterBlock Font::generateCharacterBlock(unsigned int block) {
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return chBlock;
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return chBlock;
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}
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}
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TextObject *Font::createText(std::string text) {
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return new TextObject(this, text);
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}
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FontMetrics Font::getDefaultMetrics() {
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FontMetrics Font::getDefaultMetrics() {
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return FontMetrics(lineHeight >> 6, ascender >> 6, descender >> 6);
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return FontMetrics(lineHeight >> 6, ascender >> 6, descender >> 6);
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}
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}
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@ -340,4 +340,18 @@ void Font::drawTextCentered(TextObject *textObject, glm::mat4 projection, int x,
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Font::drawText(textObject, projection, x - metrics.offsetX + metrics.width / 2, y + metrics.offsetY - metrics.height / 2, sizePixels, color);
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Font::drawText(textObject, projection, x - metrics.offsetX + metrics.width / 2, y + metrics.offsetY - metrics.height / 2, sizePixels, color);
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}
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}
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std::shared_ptr<Font> Font::load(std::string fontPath) {
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std::shared_ptr<Font> ret = nullptr;
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auto iter = kekData.loadedFonts.find(fontPath);
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if(iter != kekData.loadedFonts.end()) ret = iter->second.lock();
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if(!ret) {
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ret = std::make_shared<Font>(fontPath);
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kekData.loadedFonts.emplace(fontPath, ret);
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}
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return ret;
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}
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}
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}
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@ -56,7 +56,7 @@ void Texture::use(GLenum texture) {
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}
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}
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std::shared_ptr<Texture> Texture::load(std::string texturePath) {
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std::shared_ptr<Texture> Texture::load(std::string texturePath) {
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std::shared_ptr<Texture> ret;
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std::shared_ptr<Texture> ret = nullptr;
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auto iter = kekData.loadedTextures.find(texturePath);
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auto iter = kekData.loadedTextures.find(texturePath);
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if(iter != kekData.loadedTextures.end()) ret = iter->second.lock();
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if(iter != kekData.loadedTextures.end()) ret = iter->second.lock();
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@ -244,12 +244,12 @@ UIElement *UIElement::dragEnterAll(UIPoint pos, UIPoint screenPos) {
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void UI::init() {
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void UI::init() {
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kekData.ui = new UIData();
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kekData.ui = new UIData();
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kekData.ui->defaultFont = new Font(KEK_DEFAULT_FONT);
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kekData.ui->defaultFont = Font::load(KEK_DEFAULT_FONT);
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kekData.ui->rectangleShader = new Shader("shader/rectangle/vertex.glsl", "shader/rectangle/fragment.glsl");
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kekData.ui->rectangleShader = new Shader("shader/rectangle/vertex.glsl", "shader/rectangle/fragment.glsl");
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}
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}
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void UI::destroy() {
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void UI::destroy() {
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delete kekData.ui->defaultFont;
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kekData.ui->defaultFont = nullptr;
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delete kekData.ui->rectangleShader;
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delete kekData.ui->rectangleShader;
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delete kekData.ui;
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delete kekData.ui;
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}
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}
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@ -2,8 +2,10 @@
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <string>
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#include "constants.h"
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#include "constants.h"
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#include "fonts.h"
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#include "input.h"
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#include "input.h"
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#include "internal.h"
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#include "internal.h"
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#include "internal/ui.h"
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#include "internal/ui.h"
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@ -13,7 +15,7 @@
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namespace kek {
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namespace kek {
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TextElement::TextElement(UIValue x, UIValue y, Font *font)
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TextElement::TextElement(UIValue x, UIValue y, std::shared_ptr<Font> font)
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: UIElement(x, y) {
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: UIElement(x, y) {
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this->text = new TextObject(font, "Text");
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this->text = new TextObject(font, "Text");
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this->sizePixels = KEK_DEFAULT_FONT_SIZE_PIXELS;
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this->sizePixels = KEK_DEFAULT_FONT_SIZE_PIXELS;
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@ -195,7 +197,7 @@ void ButtonElement::draw(UIPoint screenPos, glm::mat4 projection) {
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RectangleElement::draw(screenPos, projection);
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RectangleElement::draw(screenPos, projection);
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}
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}
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TextFieldElement::TextFieldElement(UIValue x, UIValue y, UIValue w, Font *font)
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TextFieldElement::TextFieldElement(UIValue x, UIValue y, UIValue w, std::shared_ptr<Font> font)
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: RectangleElement(x, y, w, uiPx(0)) {
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: RectangleElement(x, y, w, uiPx(0)) {
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this->enableClipping = true;
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this->enableClipping = true;
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this->focusable = true;
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this->focusable = true;
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@ -233,6 +235,14 @@ TextFieldElement::~TextFieldElement() {
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delete cursor;
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delete cursor;
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}
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}
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void TextFieldElement::updateText(std::u32string newText) {
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this->text = Unicode::convertU32ToStd(newText);
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this->textElement->setText(this->text);
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TextMetrics m = textElement->text->getMetrics(0, newText.length() - cursorPos, textElement->sizePixels);
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this->cursor->x = uiPx(m.width);
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}
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UIElementType TextFieldElement::getType() {
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UIElementType TextFieldElement::getType() {
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return UIElementType::TEXT_FIELD;
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return UIElementType::TEXT_FIELD;
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}
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}
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@ -247,23 +257,43 @@ void TextFieldElement::focusEnter() {
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std::u32string str = Unicode::convertStdToU32(_this->text);
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std::u32string str = Unicode::convertStdToU32(_this->text);
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if(event.codepoint == KEK_INPUT_DELETE) {
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if(event.codepoint == KEK_INPUT_DELETE) {
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if(str.length() == 0) return;
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if(_this->cursorPos == str.length()) return;
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str = str.substr(0, str.length() - 1);
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str = str.erase(str.length() - _this->cursorPos - 1, 1);
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} else {
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} else {
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str.push_back(event.codepoint);
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str.insert(str.length() - _this->cursorPos, 1, event.codepoint);
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}
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}
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_this->text = Unicode::convertU32ToStd(str);
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_this->textElement->setText(_this->text);
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_this->lastCharTyped = glfwGetTime();
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_this->lastCharTyped = glfwGetTime();
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_this->cursor->x = uiPx(_this->textElement->getBounds().w);
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_this->updateText(str);
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},
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},
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this),
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this),
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KeyCallback([](KeyEvent event, void *data) {
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KeyCallback([](KeyEvent event, void *data) {
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TextFieldElement *_this = (TextFieldElement *) data;
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TextFieldElement *_this = (TextFieldElement *) data;
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if(event.key == GLFW_KEY_ENTER && event.action == GLFW_PRESS) {
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Input::uncaptureKeyboardInput(_this->capture);
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if(event.action == GLFW_PRESS || event.action == GLFW_REPEAT) {
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switch(event.key) {
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case GLFW_KEY_ENTER:
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Input::uncaptureKeyboardInput(_this->capture);
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break;
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case GLFW_KEY_LEFT: {
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std::u32string str = Unicode::convertStdToU32(_this->text);
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if(_this->cursorPos < str.length()) {
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_this->cursorPos++;
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_this->updateText(str);
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_this->lastCharTyped = glfwGetTime();
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}
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break;
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}
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case GLFW_KEY_RIGHT: {
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std::u32string str = Unicode::convertStdToU32(_this->text);
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if(_this->cursorPos > 0) {
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_this->cursorPos--;
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_this->updateText(str);
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_this->lastCharTyped = glfwGetTime();
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}
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break;
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}
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}
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}
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}
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},
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},
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this),
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this),
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include <ft2build.h>
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#include <ft2build.h>
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#include <memory>
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#include FT_FREETYPE_H
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#include FT_FREETYPE_H
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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@ -31,12 +32,17 @@ struct TextMetrics {
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int width;
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int width;
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int height;
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int height;
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TextMetrics(int offsetX, int offsetY, unsigned int width, unsigned int height) {
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TextMetrics()
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this->offsetX = offsetX;
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: offsetX(0),
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this->offsetY = offsetY;
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offsetY(0),
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this->width = width;
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width(0),
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this->height = height;
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height(0) {}
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}
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TextMetrics(int offsetX, int offsetY, unsigned int width, unsigned int height)
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: offsetX(offsetX),
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offsetY(offsetY),
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width(width),
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height(height) {}
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};
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};
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struct FontMetrics {
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struct FontMetrics {
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@ -62,21 +68,33 @@ struct TextBlock {
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unsigned int vbo;
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unsigned int vbo;
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};
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};
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struct RenderChar {
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float data[24];
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RenderChar(float xPos, float yPos, float w, float h, float texL, float texR, float texU, float texD) {
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float coords[] = {
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xPos, yPos, texL, texU,
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xPos, yPos + h, texL, texD,
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xPos + w, yPos, texR, texU,
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xPos + w, yPos, texR, texU,
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xPos, yPos + h, texL, texD,
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xPos + w, yPos + h, texR, texD};
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for(int i = 0; i < 24; i++) data[i] = coords[i];
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}
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};
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class TextObject {
|
class TextObject {
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Font *font;
|
std::shared_ptr<Font> font;
|
||||||
std::string text;
|
std::string text;
|
||||||
|
|
||||||
int offsetX;
|
TextMetrics unscaledMetrics;
|
||||||
int offsetY;
|
|
||||||
int width;
|
|
||||||
int height;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
std::map<unsigned int, TextBlock> blocks;
|
std::map<unsigned int, TextBlock> blocks;
|
||||||
|
|
||||||
TextObject(Font *font, std::string text);
|
TextObject(std::shared_ptr<Font> font, std::string text);
|
||||||
|
|
||||||
~TextObject();
|
~TextObject();
|
||||||
|
|
||||||
@ -88,12 +106,14 @@ class TextObject {
|
|||||||
|
|
||||||
TextObject &operator=(TextObject &&other);
|
TextObject &operator=(TextObject &&other);
|
||||||
|
|
||||||
Font *getFont();
|
std::shared_ptr<Font> getFont();
|
||||||
|
|
||||||
void setText(std::string text);
|
void setText(std::string text);
|
||||||
|
|
||||||
std::string getText();
|
std::string getText();
|
||||||
|
|
||||||
|
TextMetrics getMetrics(unsigned int offset, unsigned int length, int sizePixels);
|
||||||
|
|
||||||
TextMetrics getMetrics(int sizePixels);
|
TextMetrics getMetrics(int sizePixels);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@ -101,6 +121,8 @@ class TextObject {
|
|||||||
|
|
||||||
void allocateBuffer(TextBlock *block, int numChars);
|
void allocateBuffer(TextBlock *block, int numChars);
|
||||||
|
|
||||||
|
TextMetrics measureChars(std::u32string str, unsigned int offset, unsigned int length, std::map<unsigned int, std::vector<RenderChar>> *chars);
|
||||||
|
|
||||||
void loadChars();
|
void loadChars();
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -123,8 +145,6 @@ class Font {
|
|||||||
|
|
||||||
CharacterBlock getCharacterBlock(unsigned int block);
|
CharacterBlock getCharacterBlock(unsigned int block);
|
||||||
|
|
||||||
TextObject *createText(std::string text);
|
|
||||||
|
|
||||||
FontMetrics getDefaultMetrics();
|
FontMetrics getDefaultMetrics();
|
||||||
|
|
||||||
FontMetrics getMetrics(int sizePixels);
|
FontMetrics getMetrics(int sizePixels);
|
||||||
@ -149,6 +169,9 @@ class Font {
|
|||||||
// Draws text centered around (x,y)
|
// Draws text centered around (x,y)
|
||||||
void drawTextCentered(TextObject *textObject, glm::mat4 projection, int x, int y, int sizePixels, Color color);
|
void drawTextCentered(TextObject *textObject, glm::mat4 projection, int x, int y, int sizePixels, Color color);
|
||||||
|
|
||||||
|
// Loads a font from resources
|
||||||
|
static std::shared_ptr<Font> load(std::string path);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
CharacterBlock generateCharacterBlock(unsigned int block);
|
CharacterBlock generateCharacterBlock(unsigned int block);
|
||||||
};
|
};
|
||||||
|
@ -33,6 +33,7 @@ struct KekData {
|
|||||||
float lastFrameTime;
|
float lastFrameTime;
|
||||||
|
|
||||||
std::map<std::string, std::weak_ptr<Texture>> loadedTextures;
|
std::map<std::string, std::weak_ptr<Texture>> loadedTextures;
|
||||||
|
std::map<std::string, std::weak_ptr<Font>> loadedFonts;
|
||||||
|
|
||||||
FT_Library freetype;
|
FT_Library freetype;
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@ namespace kek {
|
|||||||
struct UIData {
|
struct UIData {
|
||||||
std::vector<UIElement *> elements;
|
std::vector<UIElement *> elements;
|
||||||
UIElement *focusedElement;
|
UIElement *focusedElement;
|
||||||
Font *defaultFont;
|
std::shared_ptr<Font> defaultFont;
|
||||||
Shader *rectangleShader;
|
Shader *rectangleShader;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -30,16 +30,15 @@ enum class TextBounds {
|
|||||||
|
|
||||||
class TextElement: public UIElement {
|
class TextElement: public UIElement {
|
||||||
|
|
||||||
protected:
|
public:
|
||||||
TextObject *text;
|
TextObject *text;
|
||||||
|
|
||||||
public:
|
|
||||||
int sizePixels;
|
int sizePixels;
|
||||||
Color color;
|
Color color;
|
||||||
TextMode textMode;
|
TextMode textMode;
|
||||||
TextBounds textBounds;
|
TextBounds textBounds;
|
||||||
|
|
||||||
TextElement(UIValue x, UIValue y, Font *font);
|
TextElement(UIValue x, UIValue y, std::shared_ptr<Font> font);
|
||||||
|
|
||||||
TextElement(UIValue x, UIValue y);
|
TextElement(UIValue x, UIValue y);
|
||||||
|
|
||||||
@ -109,9 +108,12 @@ class TextFieldElement: public RectangleElement {
|
|||||||
|
|
||||||
KeyboardCapture capture;
|
KeyboardCapture capture;
|
||||||
float lastCharTyped = 0;
|
float lastCharTyped = 0;
|
||||||
|
unsigned int cursorPos = 0; // Cursor offset from the back of the string
|
||||||
|
|
||||||
|
void updateText(std::u32string newText);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
TextFieldElement(UIValue x, UIValue y, UIValue w, Font *font);
|
TextFieldElement(UIValue x, UIValue y, UIValue w, std::shared_ptr<Font> font);
|
||||||
|
|
||||||
TextFieldElement(UIValue x, UIValue y, UIValue w);
|
TextFieldElement(UIValue x, UIValue y, UIValue w);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user