Fix UI click/hover
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6a5fb84553
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@ -27,10 +27,49 @@ static void defaultInput(GLFWwindow *window, void *data) {
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kekData.player->controller->update();
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}
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static void doUIMouse(double x, double y) {
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static void doUIMouseHover(double x, double y) {
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UIElement *hoveredElement = nullptr;
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for(UIElement *element : kekData.ui->elements) {
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UIPoint childPos = element->getPosition();
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if(element->hoverAll(UIPoint((int) x - childPos.x, (int) y - childPos.y), UIPoint((int) x, (int) y))) break;
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UIPoint hoveredAt = UIPoint((int) x - childPos.x, (int) y - childPos.y);
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UIBounds bounds = element->getBounds();
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if(!bounds.contains(hoveredAt)) continue;
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hoveredElement = element;
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}
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for(UIElement *element : kekData.ui->elements) {
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if(element->hovering && element != hoveredElement) {
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element->hoverExitAll();
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}
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}
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if(hoveredElement) {
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UIPoint childPos = hoveredElement->getPosition();
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UIPoint hoveredAt = UIPoint((int) x - childPos.x, (int) y - childPos.y);
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hoveredElement->hoverAll(hoveredAt, UIPoint((int) x, (int) y));
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}
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}
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static void doUIMouseClick(double x, double y, GLFWMouseButton button) {
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UIElement *clickedElement = nullptr;
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for(UIElement *element : kekData.ui->elements) {
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UIPoint childPos = element->getPosition();
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UIPoint clickedAt = UIPoint((int) x - childPos.x, (int) y - childPos.y);
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UIBounds bounds = element->getBounds();
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if(!bounds.contains(clickedAt)) continue;
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clickedElement = element;
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}
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if(clickedElement) {
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UIPoint childPos = clickedElement->getPosition();
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UIPoint clickedAt = UIPoint((int) x - childPos.x, (int) y - childPos.y);
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clickedElement->clickAll(clickedAt, UIPoint((int) x, (int) y), button);
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}
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}
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@ -48,7 +87,7 @@ static void defaultKeyCallback(GLFWwindow *window, int key, int scancode, int ac
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Input::setCursorMode(GLFWCursorMode::FREE);
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double x, y;
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glfwGetCursorPos(kekData.window, &x, &y);
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doUIMouse(x, y);
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doUIMouseHover(x, y);
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}else {
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Input::setCursorMode(GLFWCursorMode::CAPTURE);
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@ -96,7 +135,7 @@ static void defaultMouseCallback(GLFWwindow *window, double x, double y, void *d
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case GLFWCursorMode::FREE:
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case GLFWCursorMode::HIDDEN:
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{
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doUIMouse(x, y);
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doUIMouseHover(x, y);
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break;
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}
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}
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@ -119,10 +158,7 @@ static void defaultMouseButtonCallback(GLFWwindow* window, int button, int actio
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{
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double x, y;
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glfwGetCursorPos(window, &x, &y);
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for(UIElement *element : kekData.ui->elements) {
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UIPoint childPos = element->getPosition();
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if(element->clickAll(UIPoint((int) x - childPos.x, (int) y - childPos.y), UIPoint((int) x, (int) y), (GLFWMouseButton) button)) break;
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}
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doUIMouseClick(x, y, (GLFWMouseButton) button);
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}
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}
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@ -139,13 +139,7 @@ void UIElement::drawAll(UIPoint screenPos, glm::mat4 projection) {
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}
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}
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bool UIElement::hoverAll(UIPoint pos, UIPoint screenPos) {
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UIBounds bounds = getBounds();
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if(!bounds.contains(pos)) { // Only used by topmost parent UIElement
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if(hovering) hoverExitAll();
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return false;
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}
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void UIElement::hoverAll(UIPoint pos, UIPoint screenPos) {
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UIElement *hoveredChild = nullptr;
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for(UIElement *child : children) {
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UIPoint childPos = child->getPosition();
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@ -168,7 +162,6 @@ bool UIElement::hoverAll(UIPoint pos, UIPoint screenPos) {
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if(!hovering) hoverEnter(pos, screenPos);
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hovering = true;
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hover(pos, screenPos);
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return true;
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}
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void UIElement::hoverExitAll() {
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@ -180,10 +173,7 @@ void UIElement::hoverExitAll() {
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hoverExit();
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}
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bool UIElement::clickAll(UIPoint pos, UIPoint screenPos, GLFWMouseButton button) {
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UIBounds bounds = getBounds();
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if(!bounds.contains(pos)) return false; // Only used by topmost parent UIElement
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void UIElement::clickAll(UIPoint pos, UIPoint screenPos, GLFWMouseButton button) {
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UIElement *clickedChild = nullptr;
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for(UIElement *child : children) {
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if(!child->clickable) continue;
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@ -201,8 +191,6 @@ bool UIElement::clickAll(UIPoint pos, UIPoint screenPos, GLFWMouseButton button)
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}else {
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click(pos, screenPos, button);
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}
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return true;
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}
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bool UIElement::focusEnterAll(UIPoint pos, UIPoint screenPos) {
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@ -144,13 +144,13 @@ public:
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void drawAll(UIPoint screenPos, glm::mat4 projection);
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virtual void draw(UIPoint screenPos, glm::mat4 projection) = 0;
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bool hoverAll(UIPoint pos, UIPoint screenPos);
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void hoverAll(UIPoint pos, UIPoint screenPos);
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void hoverExitAll();
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virtual void hoverEnter(UIPoint pos, UIPoint screenPos) {};
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virtual void hover(UIPoint pos, UIPoint screenPos) {};
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virtual void hoverExit() {};
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bool clickAll(UIPoint pos, UIPoint screenPos, GLFWMouseButton button);
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void clickAll(UIPoint pos, UIPoint screenPos, GLFWMouseButton button);
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virtual void click(UIPoint pos, UIPoint screenPos, GLFWMouseButton button) {};
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bool focusEnterAll(UIPoint pos, UIPoint screenPos);
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@ -30,6 +30,7 @@ void mouseButtonCallback(GLFWwindow *window, int button, int action, int mods, v
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void onButtonClick(void *data) {
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button->color = Colors::RED;
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button->hoverColor = Colors::ORANGE;
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capture = Input::captureKeyboardInput(KeyCharCallback([](GLFWwindow *window, unsigned int codepoint, void *data) {
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std::u32string str = Unicode::convertStdToU32(button->text->getText());
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if(codepoint == KEK_INPUT_DELETE) {
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@ -44,6 +45,7 @@ void onButtonClick(void *data) {
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}
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}, nullptr), Callable([](void *data) {
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button->color = Colors::WHITE;
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button->hoverColor = Colors::GRAY;
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}, nullptr));
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}
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@ -122,6 +124,13 @@ int main(int argc, char **argv) {
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button->onClick = Callable(onButtonClick, nullptr);
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UI::addElement(button);
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ButtonElement *button2 = new ButtonElement(uiPx(10), uiPx(125), uiPx(200), uiPx(50));
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button2->text->color = Colors::WHITE;
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button2->color = Colors::ORANGE;
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button2->hoverColor = Colors::RED;
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button2->text->setText("Hi there!");
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UI::addElement(button2);
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if(Engine::start() != KEK_SUCCESS) return 1;
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return 0;
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}
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