Functioning UI code
This commit is contained in:
parent
299b1b5773
commit
84b871e859
@ -65,7 +65,7 @@ target_link_libraries(kekengine PUBLIC microtar_static)
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(FREETYPE REQUIRED freetype2)
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target_link_libraries(kekengine PUBLIC ${FREETYPE_LIBRARIES})
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target_include_directories(kekengine PRIVATE ${FREETYPE_INCLUDE_DIRS})
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target_include_directories(kekengine PUBLIC ${FREETYPE_INCLUDE_DIRS})
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if(UNIX)
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target_link_libraries(kekengine PUBLIC glfw GLEW GL)
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@ -22,12 +22,14 @@
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#include "gameobject.h"
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#include "scene.h"
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#include "defaults.h"
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#include "ui.h"
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#include "uielements.h"
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kek::KekData kek::kekData;
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namespace kek::Engine {
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static TextObject *fpsText;
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static TextElement *fpsText;
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static void framebufferSizeCallback(GLFWwindow *window, int w, int h) {
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glViewport(0, 0, w, h);
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@ -170,8 +172,11 @@ int init() {
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return KEK_ERROR;
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}
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UIElement::init();
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Defaults::init();
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fpsText = new TextObject(new Font("font/MaredivRegular-yeg3.ttf"), "HELLO WORLD!");
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fpsText = new TextElement(px(0), px(0));
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//fpsText = new TextObject(new Font(KEK_DEFAULT_FONT), "HELLO WORLD!");
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return KEK_SUCCESS;
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}
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@ -280,10 +285,12 @@ int start() {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glm::mat4 uiProjection = glm::ortho(0.0f, (float) kekData.screenWidth, (float) kekData.screenHeight, 0.0f);
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int time = (int) (glfwGetTime() * 10);
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if(time != prevTime) fpsText->setText(std::to_string((int) floor(1.0f / kekData.lastFrameTime)) + " (" + std::to_string(kekData.lastFrameTime * 1000) + ")");
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if(time != prevTime) fpsText->setText("FPS: " + std::to_string((int) floor(1.0f / kekData.lastFrameTime)) + " (" + std::to_string(kekData.lastFrameTime * 1000) + " ms)");
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prevTime = time;
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fpsText->getFont()->drawText(fpsText, 0, fpsText->getMetrics(24).height, 24, Colors::RED);
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fpsText->draw(UIPoint(0, 0), uiProjection);
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glDisable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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@ -295,8 +302,6 @@ int start() {
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auto end = std::chrono::high_resolution_clock::now();
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std::chrono::duration<float> secsTaken = end - start;
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kekData.lastFrameTime = secsTaken.count();
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//std::cout << "FT: " << kekData.lastFrameTime << '\n';
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//std::cout << "FR: " << (1.0f / kekData.lastFrameTime) << '\n';
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}
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return KEK_SUCCESS;
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@ -6,6 +6,8 @@
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namespace kek {
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Font *UIElement::defaultFont = nullptr;
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UIElement::UIElement(UIValue x, UIValue y): x(x), y(y) {
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}
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@ -50,30 +52,30 @@ inline int UIElement::uiToScreen(UIValue val) {
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return px;
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}
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/*void UIElement::drawAll(int x, int y, glm::mat4 projection) {
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if(!isVisible()) return;
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draw(x, y, projection);
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void UIElement::drawAll(UIPoint screenPos, glm::mat4 projection) {
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if(!visible) return;
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draw(screenPos, projection);
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for(UIElement *child : children) {
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UIPoint pos = child->getPosition();
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child->drawAll(x + pos.x, y + pos.y, projection);
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child->drawAll(UIPoint(screenPos.x + pos.x, screenPos.y + pos.y), projection);
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}
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}
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void UIElement::hoverAll(int x, int y, int absX, int absY) {
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void UIElement::hoverAll(UIPoint pos, UIPoint screenPos) {
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UIBounds bounds = getBounds();
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if(x < bounds.x || y < bounds.y || x >= bounds.x + bounds.w || y >= bounds.y + bounds.h) { // Only used by topmost parent UIElement
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if(!bounds.contains(pos)) { // Only used by topmost parent UIElement
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if(hovering) hoverExitAll();
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return;
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}
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UIElement *hoveredChild = NULL;
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for(UIElement *child : children) {
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UIPoint pos = child->getPosition();
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int relX = x - pos.x;
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int relY = y - pos.y;
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UIPoint childPos = child->getPosition();
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int relX = pos.x - childPos.x;
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int relY = pos.y - childPos.y;
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UIBounds b = child->getBounds();
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if(relX < b.x || relY < b.y || relX > b.x + b.w || relY > b.y + b.h) continue;
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if(!b.contains(UIPoint(relX, relY))) continue;
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hoveredChild = child;
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}
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@ -82,13 +84,13 @@ void UIElement::hoverAll(int x, int y, int absX, int absY) {
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}
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if(hoveredChild) {
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UIPoint pos = hoveredChild->getPosition();
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hoveredChild->hoverAll(x - pos.x, y - pos.y, absX, absY);
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UIPoint childPos = hoveredChild->getPosition();
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hoveredChild->hoverAll(UIPoint(pos.x - childPos.x, pos.y - childPos.y), screenPos);
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}
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if(!hovering) hoverEnter();
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if(!hovering) hoverEnter(pos, screenPos);
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hovering = true;
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hover(x, y, absX, absY);
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hover(pos, screenPos);
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}
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void UIElement::hoverExitAll() {
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@ -100,32 +102,32 @@ void UIElement::hoverExitAll() {
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hoverExit();
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}
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void UIElement::clickAll(int x, int y, int absX, int absY, MouseButton button) {
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void UIElement::clickAll(UIPoint pos, UIPoint screenPos, GLFWMouseButton button) {
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UIBounds bounds = getBounds();
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if(x < bounds.x || y < bounds.y || x >= bounds.x + bounds.w || y >= bounds.y + bounds.h) return; // Only used by topmost parent UIElement
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if(!bounds.contains(pos)) return; // Only used by topmost parent UIElement
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UIElement *clickedChild = NULL;
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for(UIElement *child : children) {
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if(!child->clickable) continue;
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UIPoint pos = child->getPosition();
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int relX = x - pos.x;
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int relY = y - pos.y;
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UIPoint childPos = child->getPosition();
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int relX = pos.x - childPos.x;
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int relY = pos.y - childPos.y;
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UIBounds b = child->getBounds();
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if(relX < b.x || relY < b.y || relX > b.x + b.w || relY > b.y + b.h) continue;
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if(!b.contains(UIPoint(relX, relY))) continue;
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clickedChild = child;
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}
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if(clickedChild != NULL) {
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UIPoint pos = clickedChild->getPosition();
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clickedChild->clickAll(x - pos.x, y - pos.y, absX, absY, button);
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UIPoint childPos = clickedChild->getPosition();
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clickedChild->clickAll(UIPoint(pos.x - childPos.x, pos.y - childPos.y), screenPos, button);
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}else {
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click(x, y, absX, absY, button);
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click(pos, screenPos, button);
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}
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}
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bool UIElement::focusEnterAll(UIPoint pos, UIPoint screenPos) {
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UIBounds bounds = getBounds();
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if(pos.x < bounds.x || pos.y < bounds.y || pos.x >= bounds.x + bounds.w || pos.y >= bounds.y + bounds.h) return false;
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if(!bounds.contains(pos)) return false;
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UIElement *focusedChild = nullptr;
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for(UIElement *child : children) {
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@ -133,13 +135,13 @@ bool UIElement::focusEnterAll(UIPoint pos, UIPoint screenPos) {
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int relX = pos.x - childPos.x;
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int relY = pos.y - childPos.y;
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UIBounds b = child->getBounds();
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if(relX < b.x || relY < b.y || relX > b.x + b.w || relY > b.y + b.h) continue;
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if(!b.contains(UIPoint(relX, relY))) continue;
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focusedChild = child;
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}
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if(focusedChild) {
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UIPoint childPos = focusedChild->getPosition();
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bool focusable = focusedChild->focusEnterAll(pos.x - childPos.x, pos.y - childPos.y);
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bool focusable = focusedChild->focusEnterAll(UIPoint(pos.x - childPos.x, pos.y - childPos.y), screenPos);
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if(focusable) return true;
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}
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@ -153,21 +155,21 @@ bool UIElement::focusEnterAll(UIPoint pos, UIPoint screenPos) {
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UIElement *UIElement::dragEnterAll(UIPoint pos, UIPoint screenPos) {
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UIBounds bounds = getBounds();
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if(x < bounds.x || y < bounds.y || x >= bounds.x + bounds.w || y >= bounds.y + bounds.h) return nullptr; // Only used by topmost parent UIElement
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if(!bounds.contains(pos)) return nullptr; // Only used by topmost parent UIElement
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UIElement *draggedChild = nullptr;
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for(UIElement *child : children) {
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UIPoint pos = child->getPosition();
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int relX = x - pos.x;
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int relY = y - pos.y;
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UIPoint childPos = child->getPosition();
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int relX = pos.x - childPos.x;
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int relY = pos.y - childPos.y;
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UIBounds b = child->getBounds();
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if(relX < b.x || relY < b.y || relX > b.x + b.w || relY > b.y + b.h) continue;
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if(!b.contains(UIPoint(relX, relY))) continue;
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draggedChild = child;
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}
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if(draggedChild) {
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UIPoint pos = draggedChild->getPosition();
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UIElement *dragged = draggedChild->dragEnterAll(x - pos.x, y - pos.y, absX, absY);
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UIPoint childPos = draggedChild->getPosition();
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UIElement *dragged = draggedChild->dragEnterAll(UIPoint(pos.x - childPos.x, pos.y - childPos.y), screenPos);
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if(dragged) return dragged;
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}
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@ -177,8 +179,7 @@ UIElement *UIElement::dragEnterAll(UIPoint pos, UIPoint screenPos) {
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}
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void UIElement::init() {
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defaultFont = new Font("fonts/DejaVuSans.ttf");
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defaultFont = new Font(KEK_DEFAULT_FONT);
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}
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*/
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}
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140
src/kekengine/cpp/uielements.cpp
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140
src/kekengine/cpp/uielements.cpp
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@ -0,0 +1,140 @@
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#include "uielements.h"
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namespace kek {
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static inline int offsetX(int w, Origin origin) {
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switch(origin) {
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case Origin::TOP_LEFT:
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case Origin::BOTTOM_LEFT:
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case Origin::LEFT_CENTER:
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return 0;
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case Origin::TOP_RIGHT:
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case Origin::BOTTOM_RIGHT:
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case Origin::RIGHT_CENTER:
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return -w;
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case Origin::TOP_CENTER:
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case Origin::BOTTOM_CENTER:
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case Origin::CENTER:
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return -w / 2;
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}
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return 0;
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}
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static inline int offsetY(int h, Origin origin) {
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switch(origin) {
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case Origin::TOP_LEFT:
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case Origin::TOP_CENTER:
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case Origin::TOP_RIGHT:
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return 0;
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case Origin::BOTTOM_LEFT:
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case Origin::BOTTOM_CENTER:
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case Origin::BOTTOM_RIGHT:
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return -h;
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case Origin::LEFT_CENTER:
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case Origin::RIGHT_CENTER:
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case Origin::CENTER:
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return -h / 2;
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}
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return 0;
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}
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static inline UIBounds offsetUIBounds(int w, int h, Origin origin) {
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return UIBounds(offsetX(w, origin), offsetY(h, origin), w, h);
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}
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TextElement::TextElement(UIValue x, UIValue y, Font *font): UIElement(x, y) {
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this->text = new TextObject(font, "Text");
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this->sizePixels = KEK_DEFAULT_FONT_SIZE_PIXELS;
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this->color = Colors::WHITE;
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this->textMode = TextMode::ORIGIN;
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this->textBounds = TextBounds::SMALLEST;
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}
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TextElement::TextElement(UIValue x, UIValue y): TextElement(x, y, UIElement::defaultFont) {}
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TextElement::~TextElement() {
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delete text;
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}
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UIElementType TextElement::getType() {
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return UIElementType::TEXT;
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}
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UIBounds TextElement::getBounds() {
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TextMetrics metrics = text->getMetrics(sizePixels);
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int w = metrics.width, h, offsetY = 0;
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switch(textBounds) {
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case TextBounds::SMALLEST:
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default:
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h = metrics.height;
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offsetY = metrics.offsetY;
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break;
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case TextBounds::LINE:
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FontMetrics metrics = text->getFont()->getMetrics(sizePixels);
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h = metrics.lineHeight;
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offsetY = metrics.ascender;
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break;
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}
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switch(textMode) {
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case TextMode::BASELINE:
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return UIBounds(offsetX(w, origin), -offsetY, w, h);
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case TextMode::ORIGIN:
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default:
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return offsetUIBounds(w, h, origin);
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}
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}
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void TextElement::setText(std::string text) {
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this->text->setText(text);
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}
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void TextElement::setSizePixels(int sizePixels) {
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this->sizePixels = sizePixels;
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}
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void TextElement::setColor(Color color) {
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this->color = color;
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}
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void TextElement::setTextMode(TextMode textMode) {
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this->textMode = textMode;
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}
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void TextElement::setTextBounds(TextBounds textBounds) {
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this->textBounds = textBounds;
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}
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void TextElement::draw(UIPoint screenPos, glm::mat4 projection) {
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UIBounds offset = getBounds();
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switch(textMode) {
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case TextMode::BASELINE:
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text->getFont()->drawText(text, projection, offset.x + screenPos.x, screenPos.y, sizePixels, color);
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break;
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case TextMode::ORIGIN:
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switch(textBounds) {
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case TextBounds::SMALLEST:
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default:
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text->getFont()->drawTextFromOrigin(text, projection, offset.x + screenPos.x, offset.y + screenPos.y, sizePixels, color);
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break;
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case TextBounds::LINE:
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FontMetrics metrics = text->getFont()->getMetrics(sizePixels);
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int offsetY = metrics.ascender;
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text->getFont()->drawText(text, projection, offset.x + screenPos.x, offset.y + screenPos.y + offsetY, sizePixels, color);
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break;
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}
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break;
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}
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}
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}
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@ -35,3 +35,6 @@
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#define KEK_FONT_BITMAP_CHAR_BITS 8 // = log2(KEK_FONT_BITMAP_WIDTH_BLOCKS * KEK_FONT_BITMAP_HEIGHT_BLOCKS)
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#define KEK_FONT_BITMAP_CHAR_MASK 0xFF // = KEK_FONT_BITMAP_CHAR_BITS 1s in binary
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#define KEK_TEXT_BLOCK_SIZE 8
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#define KEK_DEFAULT_FONT "font/MaredivRegular-yeg3.ttf"
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#define KEK_DEFAULT_FONT_SIZE_PIXELS 24
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@ -4,6 +4,7 @@
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#include "constants.h"
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#include "engine.h"
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#include "errordialog.h"
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#include "fonts.h"
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#include "gameobject.h"
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#include "mesh.h"
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#include "object.h"
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@ -13,3 +14,5 @@
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#include "shader.h"
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#include "types.h"
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#include "utils.h"
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#include "ui.h"
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#include "uielements.h"
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@ -14,21 +14,26 @@
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namespace kek {
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struct UIPoint {
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int x, y;
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UIPoint(int x, int y) {
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this->x = x;
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this->y = y;
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}
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};
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struct UIBounds {
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int x, y, w, h;
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UIBounds(int x, int y, int w, int h) {
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this->x = x;
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this->y = y;
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this->w = w;
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this->h = h;
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}
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};
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struct UIPoint {
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int x, y;
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UIPoint(int x, int y) {
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this->x = x;
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this->y = y;
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inline bool contains(UIPoint pos) {
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return pos.x < x || pos.y < y || pos.x >= x + w || pos.y >= y + h;
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}
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};
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41
src/kekengine/include/uielements.h
Normal file
41
src/kekengine/include/uielements.h
Normal file
@ -0,0 +1,41 @@
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#pragma once
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#include "ui.h"
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namespace kek {
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class TextElement: public UIElement {
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protected:
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TextObject *text;
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int sizePixels;
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Color color;
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TextMode textMode;
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TextBounds textBounds;
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public:
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TextElement(UIValue x, UIValue y, Font *font);
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TextElement(UIValue x, UIValue y);
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virtual ~TextElement();
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virtual UIElementType getType();
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virtual UIBounds getBounds();
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|
||||
void setText(std::string text);
|
||||
|
||||
void setSizePixels(int sizePixels);
|
||||
|
||||
void setColor(Color color);
|
||||
|
||||
void setTextMode(TextMode textMode);
|
||||
|
||||
void setTextBounds(TextBounds textBounds);
|
||||
|
||||
virtual void draw(UIPoint screenPos, glm::mat4 projection);
|
||||
|
||||
};
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user