Format code

This commit is contained in:
MrLetsplay 2023-09-13 20:42:01 +02:00
parent d47eb8c943
commit 74367e5fb0
Signed by: mr
SSH Key Fingerprint: SHA256:92jBH80vpXyaZHjaIl47pjRq+Yt7XGTArqQg1V7hSqg
43 changed files with 365 additions and 360 deletions

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@ -1,11 +1,11 @@
#include "defaultplayercontroller.h"
#include "input.h" #include "input.h"
#include "internal.h"
#include "internal/physics.h"
#include "internal/ui.h"
#include "noclipplayercontroller.h"
#include "ui.h" #include "ui.h"
#include "uielements.h" #include "uielements.h"
#include "defaultplayercontroller.h"
#include "noclipplayercontroller.h"
#include "internal.h"
#include "internal/ui.h"
#include "internal/physics.h"
namespace kek::Defaults { namespace kek::Defaults {
@ -118,8 +118,7 @@ static void defaultMouseCallback(GLFWwindow *window, double x, double y, void *d
} }
switch(Input::getCursorMode()) { switch(Input::getCursorMode()) {
case GLFWCursorMode::CAPTURE: case GLFWCursorMode::CAPTURE: {
{
float xoff = lastX - x; float xoff = lastX - x;
float yoff = lastY - y; float yoff = lastY - y;
@ -131,8 +130,7 @@ static void defaultMouseCallback(GLFWwindow *window, double x, double y, void *d
break; break;
} }
case GLFWCursorMode::FREE: case GLFWCursorMode::FREE:
case GLFWCursorMode::HIDDEN: case GLFWCursorMode::HIDDEN: {
{
doUIMouseHover(x, y); doUIMouseHover(x, y);
break; break;
} }
@ -144,19 +142,16 @@ static void defaultMouseCallback(GLFWwindow *window, double x, double y, void *d
static void defaultMouseButtonCallback(GLFWwindow *window, int button, int action, int mods, void *data) { static void defaultMouseButtonCallback(GLFWwindow *window, int button, int action, int mods, void *data) {
switch(Input::getCursorMode()) { switch(Input::getCursorMode()) {
case GLFWCursorMode::CAPTURE: case GLFWCursorMode::CAPTURE: {
{
// TODO // TODO
break; break;
} }
case GLFWCursorMode::FREE: case GLFWCursorMode::FREE:
case GLFWCursorMode::HIDDEN: case GLFWCursorMode::HIDDEN: {
{
switch(action) { switch(action) {
case GLFW_PRESS: case GLFW_PRESS:
break; break;
case GLFW_RELEASE: case GLFW_RELEASE: {
{
double x, y; double x, y;
glfwGetCursorPos(window, &x, &y); glfwGetCursorPos(window, &x, &y);
doUIMouseClick(x, y, (GLFWMouseButton) button); doUIMouseClick(x, y, (GLFWMouseButton) button);
@ -220,7 +215,6 @@ void init() {
} }
void destroy() { void destroy() {
} }
} }

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@ -1,33 +1,33 @@
#include "engine.h" #include "engine.h"
#include <iostream> #include <chrono>
#include <cstring> #include <cstring>
#include <iostream>
#include <GL/glew.h> #include <GL/glew.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
#include <chrono>
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION #define STB_IMAGE_WRITE_IMPLEMENTATION
#include <stb_image.h> #include <stb_image.h>
#include <stb_image_write.h> #include <stb_image_write.h>
#include "errordialog.h"
#include "objparser.h"
#include "resource.h"
#include "camera.h" #include "camera.h"
#include "constants.h" #include "constants.h"
#include "gameobject.h"
#include "scene.h"
#include "defaults.h" #include "defaults.h"
#include "errordialog.h"
#include "gameobject.h"
#include "objparser.h"
#include "physics.h"
#include "resource.h"
#include "scene.h"
#include "ui.h" #include "ui.h"
#include "uielements.h" #include "uielements.h"
#include "physics.h"
#include "internal.h" #include "internal.h"
#include "internal/ui.h"
#include "internal/input.h" #include "internal/input.h"
#include "internal/ui.h"
kek::KekData kek::kekData; kek::KekData kek::kekData;
@ -228,23 +228,20 @@ int start() {
ShaderLight shLight; ShaderLight shLight;
memcpy(shLight.color, glm::value_ptr(light->color), sizeof(shLight.color)); memcpy(shLight.color, glm::value_ptr(light->color), sizeof(shLight.color));
switch(light->getType()) { switch(light->getType()) {
case LightType::POINT: case LightType::POINT: {
{
PointLight *l = (PointLight *) light; PointLight *l = (PointLight *) light;
memcpy(&shLight.position, glm::value_ptr(l->getPosition()), sizeof(shLight.position)); memcpy(&shLight.position, glm::value_ptr(l->getPosition()), sizeof(shLight.position));
memcpy(&shLight.attenuation, glm::value_ptr(glm::vec3(l->constant, l->linear, l->quadratic)), sizeof(shLight.attenuation)); memcpy(&shLight.attenuation, glm::value_ptr(glm::vec3(l->constant, l->linear, l->quadratic)), sizeof(shLight.attenuation));
numPointLights++; numPointLights++;
break; break;
} }
case LightType::DIRECTIONAL: case LightType::DIRECTIONAL: {
{
DirectionalLight *l = (DirectionalLight *) light; DirectionalLight *l = (DirectionalLight *) light;
memcpy(&shLight.direction, glm::value_ptr(l->direction), sizeof(shLight.direction)); memcpy(&shLight.direction, glm::value_ptr(l->direction), sizeof(shLight.direction));
numDirectionalLights++; numDirectionalLights++;
break; break;
} }
case LightType::SPOT: case LightType::SPOT: {
{
SpotLight *l = (SpotLight *) light; SpotLight *l = (SpotLight *) light;
memcpy(&shLight.position, glm::value_ptr(l->getPosition()), sizeof(shLight.position)); memcpy(&shLight.position, glm::value_ptr(l->getPosition()), sizeof(shLight.position));
memcpy(&shLight.direction, glm::value_ptr(l->direction), sizeof(shLight.direction)); memcpy(&shLight.direction, glm::value_ptr(l->direction), sizeof(shLight.direction));

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@ -1,7 +1,7 @@
#include "input.h" #include "input.h"
#include <map>
#include <iostream> #include <iostream>
#include <map>
#include "internal.h" #include "internal.h"
#include "internal/input.h" #include "internal/input.h"
@ -157,8 +157,7 @@ KeyboardCapture captureKeyboardInput(KeyCharCallback charCallback, KeyCallback k
id, id,
charCallback, charCallback,
keyCallback, keyCallback,
uncaptureCallback uncaptureCallback};
};
return id; return id;
} }
@ -169,8 +168,7 @@ bool uncaptureKeyboardInput(KeyboardCapture capture) {
KEK_INVALID_ID, KEK_INVALID_ID,
KeyCharCallback(), KeyCharCallback(),
KeyCallback(), KeyCallback(),
Callable() Callable()};
};
return true; return true;
} }

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@ -1,7 +1,7 @@
#include <vector> #include <vector>
#include "light.h"
#include "constants.h" #include "constants.h"
#include "light.h"
namespace kek { namespace kek {
@ -10,29 +10,28 @@ Light::Light(glm::vec3 color) {
} }
Light::~Light() { Light::~Light() {
} }
PointLight::PointLight(glm::vec3 color, float constant, float linear, float quadratic): Light(color) { PointLight::PointLight(glm::vec3 color, float constant, float linear, float quadratic)
: Light(color) {
this->constant = constant; this->constant = constant;
this->linear = linear; this->linear = linear;
this->quadratic = quadratic; this->quadratic = quadratic;
} }
PointLight::~PointLight() { PointLight::~PointLight() {
} }
LightType PointLight::getType() { LightType PointLight::getType() {
return LightType::POINT; return LightType::POINT;
} }
DirectionalLight::DirectionalLight(glm::vec3 color, glm::vec3 direction): Light(color) { DirectionalLight::DirectionalLight(glm::vec3 color, glm::vec3 direction)
: Light(color) {
this->direction = direction; this->direction = direction;
} }
DirectionalLight::~DirectionalLight() { DirectionalLight::~DirectionalLight() {
} }
LightType DirectionalLight::getType() { LightType DirectionalLight::getType() {
@ -43,7 +42,8 @@ void DirectionalLight::lookAt(glm::vec3 direction){
this->direction = direction; this->direction = direction;
} }
SpotLight::SpotLight(glm::vec3 color, glm::vec3 direction, float constant, float linear, float quadratic, float innerCutoff, float outerCutoff): Light(color) { SpotLight::SpotLight(glm::vec3 color, glm::vec3 direction, float constant, float linear, float quadratic, float innerCutoff, float outerCutoff)
: Light(color) {
this->direction = direction; this->direction = direction;
this->constant = constant; this->constant = constant;
this->linear = linear; this->linear = linear;
@ -53,7 +53,6 @@ SpotLight::SpotLight(glm::vec3 color, glm::vec3 direction, float constant, float
} }
SpotLight::~SpotLight() { SpotLight::~SpotLight() {
} }
LightType SpotLight::getType() { LightType SpotLight::getType() {
@ -65,14 +64,19 @@ void SpotLight::lookAt(glm::vec3 direction) {
} }
LightList::LightList() { LightList::LightList() {
} }
void LightList::add(Light *light) { void LightList::add(Light *light) {
switch(light->getType()) { switch(light->getType()) {
case LightType::POINT: point.push_back((PointLight *) light); break; case LightType::POINT:
case LightType::DIRECTIONAL: directional.push_back((DirectionalLight *) light); break; point.push_back((PointLight *) light);
case LightType::SPOT: spot.push_back((SpotLight *) light); break; break;
case LightType::DIRECTIONAL:
directional.push_back((DirectionalLight *) light);
break;
case LightType::SPOT:
spot.push_back((SpotLight *) light);
break;
} }
} }

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@ -3,8 +3,8 @@
#include "internal.h" #include "internal.h"
#include "internal/physics.h" #include "internal/physics.h"
#include <glm/gtx/vector_angle.hpp>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h> #include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <glm/gtx/vector_angle.hpp>
namespace kek { namespace kek {
@ -49,11 +49,9 @@ static bool checkPlayerGrounded(float groundDistance, float maxWalkAngle, const
} }
DefaultPlayerController::DefaultPlayerController() { DefaultPlayerController::DefaultPlayerController() {
} }
DefaultPlayerController::~DefaultPlayerController() { DefaultPlayerController::~DefaultPlayerController() {
} }
glm::vec3 DefaultPlayerController::move(glm::vec3 movement) { glm::vec3 DefaultPlayerController::move(glm::vec3 movement) {

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@ -5,11 +5,9 @@
namespace kek { namespace kek {
NoclipPlayerController::NoclipPlayerController() { NoclipPlayerController::NoclipPlayerController() {
} }
NoclipPlayerController::~NoclipPlayerController() { NoclipPlayerController::~NoclipPlayerController() {
} }
glm::vec3 NoclipPlayerController::move(glm::vec3 movement) { glm::vec3 NoclipPlayerController::move(glm::vec3 movement) {

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@ -5,8 +5,8 @@
namespace kek { namespace kek {
Player::Player(): RotateableObject() { Player::Player()
: RotateableObject() {
} }
void Player::rotateTo(glm::quat rotation) { void Player::rotateTo(glm::quat rotation) {

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@ -3,7 +3,6 @@
namespace kek { namespace kek {
PlayerController::~PlayerController() { PlayerController::~PlayerController() {
} }
} }

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@ -5,8 +5,8 @@
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/euler_angles.hpp> #include <glm/gtx/euler_angles.hpp>
#include <math.h>
#include <glm/gtx/matrix_decompose.hpp> #include <glm/gtx/matrix_decompose.hpp>
#include <math.h>
#include "object.h" #include "object.h"
#include "utils.h" #include "utils.h"

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@ -1,15 +1,15 @@
#include "fonts.h" #include "fonts.h"
#include <stb_image_write.h>
#include <GL/glew.h> #include <GL/glew.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <iostream>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
#include <iostream>
#include <stb_image_write.h>
#include "shader.h"
#include "engine.h"
#include "constants.h" #include "constants.h"
#include "engine.h"
#include "internal.h" #include "internal.h"
#include "shader.h"
#include "unicode.h" #include "unicode.h"
namespace kek { namespace kek {
@ -37,7 +37,8 @@ void TextObject::destroy() {
blocks.clear(); blocks.clear();
} }
TextObject::TextObject(TextObject &&other): blocks(other.blocks) { TextObject::TextObject(TextObject &&other)
: blocks(other.blocks) {
other.blocks.clear(); other.blocks.clear();
} }
@ -79,8 +80,7 @@ struct RenderChar {
xPos + w, yPos, texR, texU, xPos + w, yPos, texR, texU,
xPos + w, yPos, texR, texU, xPos + w, yPos, texR, texU,
xPos, yPos + h, texL, texD, xPos, yPos + h, texL, texD,
xPos + w, yPos + h, texR, texD xPos + w, yPos + h, texR, texD};
};
for(int i = 0; i < 24; i++) data[i] = coords[i]; for(int i = 0; i < 24; i++) data[i] = coords[i];
} }
}; };

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@ -1,7 +1,7 @@
#include "shader.h" #include "shader.h"
#include "types.h"
#include "resource.h"
#include "constants.h" #include "constants.h"
#include "resource.h"
#include "types.h"
#include <GL/glew.h> #include <GL/glew.h>
@ -47,7 +47,8 @@ static GLuint compileShader(GLenum type, std::string path) {
if(!success) { if(!success) {
char log[512]; char log[512];
glGetShaderInfoLog(shaderID, 512, nullptr, log); glGetShaderInfoLog(shaderID, 512, nullptr, log);
std::cout << "Failed to compile shader \"" << path << "\":\n" << log << std::endl; std::cout << "Failed to compile shader \"" << path << "\":\n"
<< log << std::endl;
throw std::exception(); throw std::exception();
} }
@ -76,7 +77,8 @@ static GLuint compileProgram(unsigned int n, GLenum *types, std::string *paths)
if(!success) { if(!success) {
char log[512]; char log[512];
glGetProgramInfoLog(id, 512, nullptr, log); glGetProgramInfoLog(id, 512, nullptr, log);
std::cout << "Failed to link program:\n" << log << std::endl; std::cout << "Failed to link program:\n"
<< log << std::endl;
throw std::exception(); throw std::exception();
} }

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@ -3,8 +3,8 @@
#include <stb_image.h> #include <stb_image.h>
#include <stb_image_write.h> #include <stb_image_write.h>
#include "resource.h"
#include "internal.h" #include "internal.h"
#include "resource.h"
namespace kek { namespace kek {

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@ -7,12 +7,12 @@
namespace kek { namespace kek {
UIElement::UIElement(UIValue x, UIValue y): x(x), y(y) { UIElement::UIElement(UIValue x, UIValue y)
: x(x),
y(y) {
} }
UIElement::~UIElement() { UIElement::~UIElement() {
} }
// Returns the element's position relative to its parent in pixels // Returns the element's position relative to its parent in pixels

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@ -7,7 +7,8 @@
namespace kek { namespace kek {
TextElement::TextElement(UIValue x, UIValue y, Font *font): UIElement(x, y) { TextElement::TextElement(UIValue x, UIValue y, Font *font)
: UIElement(x, y) {
this->text = new TextObject(font, "Text"); this->text = new TextObject(font, "Text");
this->sizePixels = KEK_DEFAULT_FONT_SIZE_PIXELS; this->sizePixels = KEK_DEFAULT_FONT_SIZE_PIXELS;
this->color = Colors::WHITE; this->color = Colors::WHITE;
@ -15,7 +16,8 @@ TextElement::TextElement(UIValue x, UIValue y, Font *font): UIElement(x, y) {
this->textBounds = TextBounds::SMALLEST; this->textBounds = TextBounds::SMALLEST;
} }
TextElement::TextElement(UIValue x, UIValue y): TextElement(x, y, kekData.ui->defaultFont) {} TextElement::TextElement(UIValue x, UIValue y)
: TextElement(x, y, kekData.ui->defaultFont) {}
TextElement::~TextElement() { TextElement::~TextElement() {
delete text; delete text;
@ -49,7 +51,6 @@ UIBounds TextElement::getBounds() {
default: default:
return offsetUIBounds(w, h, origin); return offsetUIBounds(w, h, origin);
} }
} }
void TextElement::setText(std::string text) { void TextElement::setText(std::string text) {
@ -84,12 +85,12 @@ void TextElement::draw(UIPoint screenPos, glm::mat4 projection) {
} }
} }
UIWindow::UIWindow(UIValue x, UIValue y): UIElement(x, y) { UIWindow::UIWindow(UIValue x, UIValue y)
: UIElement(x, y) {
addChild(new TextElement(x, y)); addChild(new TextElement(x, y));
} }
UIWindow::~UIWindow() { UIWindow::~UIWindow() {
} }
UIElementType UIWindow::getType() { UIElementType UIWindow::getType() {
@ -97,19 +98,25 @@ UIElementType UIWindow::getType() {
} }
void UIWindow::draw(UIPoint screenPos, glm::mat4 projection) { void UIWindow::draw(UIPoint screenPos, glm::mat4 projection) {
} }
static float rectangleVerts[] = { static float rectangleVerts[] = {
0.0f, 1.0f, 0.0f,
1.0f, 1.0f, 1.0f,
1.0f, 0.0f, 1.0f,
1.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f,
0.0f, 1.0f, 0.0f,
1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}; };
RectangleElement::RectangleElement(UIValue x, UIValue y, UIValue w, UIValue h): UIElement(x, y) { RectangleElement::RectangleElement(UIValue x, UIValue y, UIValue w, UIValue h)
: UIElement(x, y) {
this->w = w; this->w = w;
this->h = h; this->h = h;
color = Colors::BLACK; color = Colors::BLACK;
@ -153,7 +160,8 @@ void RectangleElement::draw(UIPoint screenPos, glm::mat4 projection) {
glDrawArrays(GL_TRIANGLES, 0, 6); glDrawArrays(GL_TRIANGLES, 0, 6);
} }
ButtonElement::ButtonElement(UIValue x, UIValue y, UIValue w, UIValue h): RectangleElement(x, y, w, h) { ButtonElement::ButtonElement(UIValue x, UIValue y, UIValue w, UIValue h)
: RectangleElement(x, y, w, h) {
clickable = true; clickable = true;
color = Colors::CYAN; color = Colors::CYAN;

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@ -44,7 +44,8 @@ static void show(GtkMessageType type, GtkButtonsType buttons, const char *title,
gtk_dialog_run(GTK_DIALOG(d)); gtk_dialog_run(GTK_DIALOG(d));
gtk_widget_destroy(w); gtk_widget_destroy(w);
gtk_widget_destroy(d); gtk_widget_destroy(d);
while(g_main_context_iteration(nullptr, false)); while(g_main_context_iteration(nullptr, false))
;
} }
void showInfo(std::string message) { void showInfo(std::string message) {

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@ -1,12 +1,12 @@
#include "objparser.h" #include "objparser.h"
#include <iostream>
#include <string>
#include <sstream>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <iostream>
#include <sstream>
#include <string>
#include "types.h"
#include "resource.h" #include "resource.h"
#include "types.h"
namespace kek::ObjParser { namespace kek::ObjParser {

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@ -38,7 +38,6 @@ public:
glm::vec3 eulerAngles(); glm::vec3 eulerAngles();
void applyEuler(glm::vec3 euler); void applyEuler(glm::vec3 euler);
}; };
} }

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@ -5,11 +5,17 @@ namespace kek {
struct Color { struct Color {
float r, g, b, a; float r, g, b, a;
constexpr Color(float r, float g, float b, float a): r(r), g(g), b(b), a(a) {} constexpr Color(float r, float g, float b, float a)
: r(r),
g(g),
b(b),
a(a) {}
constexpr Color(float r, float g, float b): Color(r, g, b, 1.0) {} constexpr Color(float r, float g, float b)
: Color(r, g, b, 1.0) {}
constexpr Color(): Color(0,0,0,1) {} constexpr Color()
: Color(0, 0, 0, 1) {}
float *valuePointer() { float *valuePointer() {
return &r; return &r;
@ -22,7 +28,6 @@ struct Color {
constexpr Color brighter(float factor = 0.7) const { constexpr Color brighter(float factor = 0.7) const {
return Color(r / factor, g / factor, b / factor, a); return Color(r / factor, g / factor, b / factor, a);
} }
}; };
class Colors { class Colors {

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "playercontroller.h"
#include "input.h" #include "input.h"
#include "playercontroller.h"
namespace kek { namespace kek {
@ -28,7 +28,6 @@ public:
virtual glm::vec3 move(glm::vec3 movement); virtual glm::vec3 move(glm::vec3 movement);
virtual void update(); virtual void update();
}; };
} }

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@ -4,8 +4,8 @@
#include FT_FREETYPE_H #include FT_FREETYPE_H
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <string>
#include <map> #include <map>
#include <string>
#include "color.h" #include "color.h"
#include "resource.h" #include "resource.h"
@ -102,7 +102,6 @@ private:
void allocateBuffer(TextBlock *block, int numChars); void allocateBuffer(TextBlock *block, int numChars);
void loadChars(); void loadChars();
}; };
class Font { class Font {
@ -118,7 +117,6 @@ private:
std::map<unsigned int, CharacterBlock> characterBlocks; std::map<unsigned int, CharacterBlock> characterBlocks;
public: public:
Font(std::string path); Font(std::string path);
~Font(); ~Font();
@ -153,7 +151,6 @@ public:
private: private:
CharacterBlock generateCharacterBlock(unsigned int block); CharacterBlock generateCharacterBlock(unsigned int block);
}; };
} }

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "object.h"
#include "mesh.h" #include "mesh.h"
#include "object.h"
#include "physics.h" #include "physics.h"
#include <BulletCollision/CollisionShapes/btCollisionShape.h> #include <BulletCollision/CollisionShapes/btCollisionShape.h>
@ -40,7 +40,6 @@ public:
virtual void moveTo(glm::vec3 position); virtual void moveTo(glm::vec3 position);
virtual glm::vec3 getPosition(); virtual glm::vec3 getPosition();
}; };
} }

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@ -4,13 +4,13 @@
#include <memory> #include <memory>
#include <vector> #include <vector>
#include "input.h"
#include "camera.h" #include "camera.h"
#include "fonts.h"
#include "input.h"
#include "player.h"
#include "scene.h" #include "scene.h"
#include "texture.h" #include "texture.h"
#include "fonts.h"
#include "ui.h" #include "ui.h"
#include "player.h"
namespace kek { namespace kek {

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@ -1,5 +1,9 @@
#pragma once #pragma once
#include <map>
#include "../input.h"
namespace kek { namespace kek {
struct ActiveKeyboardCapture { struct ActiveKeyboardCapture {

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@ -1,7 +1,10 @@
#pragma once #pragma once
#include <btBulletDynamicsCommon.h>
#include <BulletCollision/CollisionDispatch/btGhostObject.h> #include <BulletCollision/CollisionDispatch/btGhostObject.h>
#include <btBulletDynamicsCommon.h>
#include <glm/glm.hpp>
#include "../physics.h"
namespace kek { namespace kek {
@ -18,8 +21,8 @@ struct PlayerPhysicsObjectData: public PhysicsObjectData {
}; };
struct ClosestNotSelfConvexResultCallback: public btCollisionWorld::ConvexResultCallback { struct ClosestNotSelfConvexResultCallback: public btCollisionWorld::ConvexResultCallback {
ClosestNotSelfConvexResultCallback(const btVector3& convexFromWorld, const btVector3& convexToWorld, btCollisionObject *self) : ClosestNotSelfConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, btCollisionObject *self)
m_self(self), : m_self(self),
m_convexFromWorld(convexFromWorld), m_convexFromWorld(convexFromWorld),
m_convexToWorld(convexToWorld), m_convexToWorld(convexToWorld),
m_hitCollisionObject(0) {} m_hitCollisionObject(0) {}

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@ -1,5 +1,7 @@
#pragma once #pragma once
#include "../ui.h"
namespace kek { namespace kek {
struct UIData { struct UIData {

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@ -23,7 +23,6 @@ public:
virtual ~Light(); virtual ~Light();
virtual LightType getType() = 0; virtual LightType getType() = 0;
}; };
class PointLight: public Light, public DefaultObject { class PointLight: public Light, public DefaultObject {
@ -36,7 +35,6 @@ public:
~PointLight(); ~PointLight();
LightType getType(); LightType getType();
}; };
class DirectionalLight: public Light { class DirectionalLight: public Light {
@ -51,7 +49,6 @@ public:
LightType getType(); LightType getType();
void lookAt(glm::vec3 direction); void lookAt(glm::vec3 direction);
}; };
class SpotLight: public Light, public DefaultObject { class SpotLight: public Light, public DefaultObject {
@ -68,7 +65,6 @@ public:
LightType getType(); LightType getType();
void lookAt(glm::vec3 direction); void lookAt(glm::vec3 direction);
}; };
class LightList { class LightList {
@ -81,7 +77,6 @@ public:
LightList(); LightList();
void add(Light *light); void add(Light *light);
}; };
} }

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@ -1,10 +1,10 @@
#pragma once #pragma once
#include <glm/glm.hpp>
#include <vector>
#include <cstdint> #include <cstdint>
#include <glm/glm.hpp>
#include <iostream> #include <iostream>
#include <memory> #include <memory>
#include <vector>
#include "shader.h" #include "shader.h"
#include "texture.h" #include "texture.h"
@ -17,7 +17,6 @@ struct Vertex {
glm::vec2 texCoords; glm::vec2 texCoords;
Vertex(glm::vec3 pos, glm::vec3 normal, glm::vec2 texCoords); Vertex(glm::vec3 pos, glm::vec3 normal, glm::vec2 texCoords);
}; };
struct Material { struct Material {
@ -29,7 +28,6 @@ public:
float shininess; float shininess;
Material(std::shared_ptr<Texture> ambient, std::shared_ptr<Texture> diffuse, std::shared_ptr<Texture> specular, float shininess); Material(std::shared_ptr<Texture> ambient, std::shared_ptr<Texture> diffuse, std::shared_ptr<Texture> specular, float shininess);
}; };
class Mesh { class Mesh {
@ -46,7 +44,6 @@ public:
~Mesh(); ~Mesh();
void draw(Shader *shader); void draw(Shader *shader);
}; };
} }

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "playercontroller.h"
#include "input.h" #include "input.h"
#include "playercontroller.h"
namespace kek { namespace kek {
@ -24,7 +24,6 @@ public:
virtual glm::vec3 move(glm::vec3 movement); virtual glm::vec3 move(glm::vec3 movement);
virtual void update(); virtual void update();
}; };
} }

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@ -21,7 +21,6 @@ public:
virtual void moveTo(glm::vec3 position) = 0; virtual void moveTo(glm::vec3 position) = 0;
virtual glm::vec3 getPosition() = 0; virtual glm::vec3 getPosition() = 0;
}; };
class DefaultObject: public Object { class DefaultObject: public Object {
@ -39,7 +38,6 @@ public:
virtual void moveTo(glm::vec3 position); virtual void moveTo(glm::vec3 position);
virtual glm::vec3 getPosition(); virtual glm::vec3 getPosition();
}; };
class RotateableObject: public Object { class RotateableObject: public Object {
@ -56,7 +54,6 @@ public:
virtual void lookAtPos(glm::vec3 position); virtual void lookAtPos(glm::vec3 position);
virtual glm::quat getRotation() = 0; virtual glm::quat getRotation() = 0;
}; };
class DefaultRotateableObject: public RotateableObject, public DefaultObject { class DefaultRotateableObject: public RotateableObject, public DefaultObject {
@ -82,7 +79,6 @@ public:
virtual void moveTo(glm::vec3 position) { DefaultObject::moveTo(position); }; virtual void moveTo(glm::vec3 position) { DefaultObject::moveTo(position); };
virtual glm::vec3 getPosition() { return DefaultObject::getPosition(); }; virtual glm::vec3 getPosition() { return DefaultObject::getPosition(); };
}; };
} }

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@ -2,8 +2,8 @@
#include <map> #include <map>
#include "types.h"
#include "mesh.h" #include "mesh.h"
#include "types.h"
namespace kek::ObjParser { namespace kek::ObjParser {

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@ -32,7 +32,6 @@ public:
virtual glm::vec3 getEyePosition() { return getPosition() + glm::vec3(0, KEK_PLAYER_EYE_OFFSET, 0); } virtual glm::vec3 getEyePosition() { return getPosition() + glm::vec3(0, KEK_PLAYER_EYE_OFFSET, 0); }
virtual glm::vec3 getFootPosition() { return getPosition() - glm::vec3(0, KEK_PLAYER_HEIGHT / 2, 0); }; virtual glm::vec3 getFootPosition() { return getPosition() - glm::vec3(0, KEK_PLAYER_HEIGHT / 2, 0); };
}; };
} }

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@ -11,7 +11,6 @@ public:
virtual glm::vec3 move(glm::vec3 movement) = 0; virtual glm::vec3 move(glm::vec3 movement) = 0;
virtual void update() = 0; virtual void update() = 0;
}; };
} }

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@ -25,7 +25,6 @@ public:
// Draws the scene // Draws the scene
void draw(Shader *shader); void draw(Shader *shader);
}; };
} }

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@ -1,13 +1,14 @@
#pragma once #pragma once
#include <string>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <string>
#include "constants.h" #include "constants.h"
namespace kek { namespace kek {
#pragma pack(push, 1) #pragma pack(push, 1)
struct ShaderLight { struct ShaderLight {
float color[3]; float color[3];
float pad; float pad;
@ -21,6 +22,7 @@ struct ShaderLight {
// float lightSpaceMatrix[16]; // mat4 // float lightSpaceMatrix[16]; // mat4
float padding[2]; float padding[2];
}; };
#pragma pack(pop) #pragma pack(pop)
// Lighting data for shader // Lighting data for shader
@ -46,7 +48,6 @@ public:
void initLighting(); void initLighting();
void use(); void use();
}; };
} }

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@ -4,9 +4,9 @@
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <vector>
#include <string>
#include <memory> #include <memory>
#include <string>
#include <vector>
namespace kek { namespace kek {
@ -27,7 +27,6 @@ public:
static std::shared_ptr<Texture> load(std::string texturePath); static std::shared_ptr<Texture> load(std::string texturePath);
static std::shared_ptr<Texture> generateColor(glm::vec3 color); static std::shared_ptr<Texture> generateColor(glm::vec3 color);
}; };
} }

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@ -1,9 +1,9 @@
#pragma once #pragma once
#include <glm/glm.hpp>
#include <vector>
#include <cstdint> #include <cstdint>
#include <glm/glm.hpp>
#include <iostream> #include <iostream>
#include <vector>
namespace kek { namespace kek {
@ -22,7 +22,6 @@ public:
~MemoryBuffer() { ~MemoryBuffer() {
free(buffer); free(buffer);
} }
}; };
} }

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@ -16,13 +16,20 @@ namespace kek {
struct UIPoint { struct UIPoint {
int x, y; int x, y;
UIPoint(int x, int y): x(x), y(y) {}
UIPoint(int x, int y)
: x(x),
y(y) {}
}; };
struct UIBounds { struct UIBounds {
int x, y, w, h; int x, y, w, h;
UIBounds(int x, int y, int w, int h): x(x), y(y), w(w), h(h) {} UIBounds(int x, int y, int w, int h)
: x(x),
y(y),
w(w),
h(h) {}
inline bool contains(UIPoint pos) { inline bool contains(UIPoint pos) {
return pos.x > x && pos.y > y && pos.x < x + w && pos.y < y + h; return pos.x > x && pos.y > y && pos.x < x + w && pos.y < y + h;
@ -115,7 +122,6 @@ struct UIValue {
constexpr friend UIValue operator-(const UIValue &lhs, const UIValue &rhs) { constexpr friend UIValue operator-(const UIValue &lhs, const UIValue &rhs) {
return UIValue(lhs) -= rhs; return UIValue(lhs) -= rhs;
} }
}; };
class UIElement { class UIElement {
@ -182,7 +188,6 @@ public:
virtual void dragEnter(UIPoint pos, UIPoint screenPos){}; virtual void dragEnter(UIPoint pos, UIPoint screenPos){};
virtual void drag(UIPoint pos, UIPoint screenPos){}; virtual void drag(UIPoint pos, UIPoint screenPos){};
virtual void dragExit(UIPoint pos, UIPoint screenPos){}; virtual void dragExit(UIPoint pos, UIPoint screenPos){};
}; };
namespace UI { namespace UI {

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@ -13,7 +13,6 @@ class UIWindow: public UIElement {
virtual UIElementType getType(); virtual UIElementType getType();
virtual void draw(UIPoint screenPos, glm::mat4 projection); virtual void draw(UIPoint screenPos, glm::mat4 projection);
}; };
enum class TextMode { enum class TextMode {
@ -54,7 +53,6 @@ public:
std::string getText(); std::string getText();
virtual void draw(UIPoint screenPos, glm::mat4 projection); virtual void draw(UIPoint screenPos, glm::mat4 projection);
}; };
class RectangleElement: public UIElement { class RectangleElement: public UIElement {
@ -77,7 +75,6 @@ public:
virtual UIBounds getBounds(); virtual UIBounds getBounds();
virtual void draw(UIPoint screenPos, glm::mat4 projection); virtual void draw(UIPoint screenPos, glm::mat4 projection);
}; };
class ButtonElement: public RectangleElement { class ButtonElement: public RectangleElement {
@ -97,7 +94,6 @@ public:
virtual void click(UIPoint pos, UIPoint screenPos, GLFWMouseButton button); virtual void click(UIPoint pos, UIPoint screenPos, GLFWMouseButton button);
virtual void draw(UIPoint screenPos, glm::mat4 projection); virtual void draw(UIPoint screenPos, glm::mat4 projection);
}; };
} }

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@ -16,11 +16,17 @@ struct GenericCallable {
GenericFunction<Args..., void *> function; GenericFunction<Args..., void *> function;
void *data; void *data;
GenericCallable(): function(nullptr), data(nullptr) {} GenericCallable()
: function(nullptr),
data(nullptr) {}
GenericCallable(GenericFunction<Args..., void *> function): function(function), data(nullptr) {}; GenericCallable(GenericFunction<Args..., void *> function)
: function(function),
data(nullptr){};
GenericCallable(GenericFunction<Args..., void *> function, void *data): function(function), data(data) {} GenericCallable(GenericFunction<Args..., void *> function, void *data)
: function(function),
data(data) {}
void operator()(Args... args) { void operator()(Args... args) {
if(function == nullptr) return; if(function == nullptr) return;
@ -39,7 +45,12 @@ float clampCyclic(int value, int min, int max);
float clamp(int value, int min, int max); float clamp(int value, int min, int max);
enum class CubeFace { enum class CubeFace {
FRONT, BACK, UP, DOWN, LEFT, RIGHT FRONT,
BACK,
UP,
DOWN,
LEFT,
RIGHT
}; };
glm::vec3 faceNormal(CubeFace face); glm::vec3 faceNormal(CubeFace face);

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@ -17,21 +17,19 @@ static ButtonElement *button;
static KeyboardCapture capture = KEK_INVALID_ID; static KeyboardCapture capture = KEK_INVALID_ID;
void periodicCallback(GLFWwindow *window, void *data) { void periodicCallback(GLFWwindow *window, void *data) {
} }
void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods, void *data) { void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods, void *data) {
} }
void mouseButtonCallback(GLFWwindow *window, int button, int action, int mods, void *data) { void mouseButtonCallback(GLFWwindow *window, int button, int action, int mods, void *data) {
} }
void onButtonClick(void *data) { void onButtonClick(void *data) {
button->color = Colors::RED; button->color = Colors::RED;
button->hoverColor = Colors::ORANGE; button->hoverColor = Colors::ORANGE;
capture = Input::captureKeyboardInput(KeyCharCallback([](GLFWwindow *window, unsigned int codepoint, void *data) { capture = Input::captureKeyboardInput(
KeyCharCallback([](GLFWwindow *window, unsigned int codepoint, void *data) {
std::u32string str = Unicode::convertStdToU32(button->text->getText()); std::u32string str = Unicode::convertStdToU32(button->text->getText());
if(codepoint == KEK_INPUT_DELETE) { if(codepoint == KEK_INPUT_DELETE) {
str = str.substr(0, str.length() - 1); str = str.substr(0, str.length() - 1);
@ -39,14 +37,19 @@ void onButtonClick(void *data) {
str.push_back(codepoint); str.push_back(codepoint);
} }
button->text->setText(Unicode::convertU32ToStd(str)); button->text->setText(Unicode::convertU32ToStd(str));
}, nullptr), KeyCallback([](GLFWwindow *window, int key, int scancode, int action, int mods, void *data) { },
nullptr),
KeyCallback([](GLFWwindow *window, int key, int scancode, int action, int mods, void *data) {
if(key == GLFW_KEY_ENTER && action == GLFW_PRESS) { if(key == GLFW_KEY_ENTER && action == GLFW_PRESS) {
Input::uncaptureKeyboardInput(capture); Input::uncaptureKeyboardInput(capture);
} }
}, nullptr), Callable([](void *data) { },
nullptr),
Callable([](void *data) {
button->color = Colors::WHITE; button->color = Colors::WHITE;
button->hoverColor = Colors::GRAY; button->hoverColor = Colors::GRAY;
}, nullptr)); },
nullptr));
} }
int main(int argc, char **argv) { int main(int argc, char **argv) {