Clean up CMakeLists

This commit is contained in:
MrLetsplay 2023-09-09 16:43:28 +02:00
parent baffb7c21c
commit 3d9dd14fd0
Signed by: mr
SSH Key Fingerprint: SHA256:92jBH80vpXyaZHjaIl47pjRq+Yt7XGTArqQg1V7hSqg

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@ -69,17 +69,8 @@ target_include_directories(kekengine PUBLIC "dependencies/bullet3/src")
target_include_directories(kekengine PUBLIC "dependencies/freetype/include")
target_link_libraries(kekengine PUBLIC microtar_static)
# Freetype
# find_package(PkgConfig REQUIRED)
#
# pkg_check_modules(FREETYPE REQUIRED freetype2)
# target_link_libraries(kekengine PUBLIC ${FREETYPE_LIBRARIES})
# target_include_directories(kekengine PUBLIC ${FREETYPE_INCLUDE_DIRS})
#pkg_check_modules(BULLET REQUIRED bullet)
#target_link_libraries(kekengine PUBLIC ${BULLET_LIBRARIES})
#target_include_directories(kekengine PUBLIC ${BULLET_INCLUDE_DIRS})
target_link_libraries(kekengine PUBLIC Bullet3Collision BulletDynamics BulletCollision LinearMath Bullet3Collision Bullet3Common Bullet3Dynamics Bullet3Geometry BulletInverseDynamics)
target_link_libraries(kekengine PUBLIC freetype)
if(UNIX)
target_link_libraries(kekengine PUBLIC glfw GLEW GL)
@ -114,14 +105,10 @@ endif()
add_library(kekengine_shared SHARED $<TARGET_OBJECTS:kekengine>)
target_link_libraries(kekengine_shared PUBLIC kekengine)
target_link_libraries(kekengine_shared PUBLIC Bullet3Collision BulletDynamics BulletCollision LinearMath Bullet3Collision Bullet3Common Bullet3Dynamics Bullet3Geometry BulletInverseDynamics)
target_link_libraries(kekengine_shared PUBLIC freetype)
set_target_properties(kekengine_shared PROPERTIES OUTPUT_NAME kekengine)
add_library(kekengine_static STATIC $<TARGET_OBJECTS:kekengine>)
target_link_libraries(kekengine_static PUBLIC kekengine)
target_link_libraries(kekengine_static PUBLIC BulletSoftBody BulletDynamics BulletCollision LinearMath Bullet3Collision Bullet3Common Bullet3Dynamics Bullet3Geometry BulletInverseDynamics)
target_link_libraries(kekengine_static PUBLIC freetype)
set_target_properties(kekengine_static PROPERTIES OUTPUT_NAME kekengine)
if(${KEKENGINE_BUILD_KEKGAME})