Clean up CMakeLists
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@ -69,17 +69,8 @@ target_include_directories(kekengine PUBLIC "dependencies/bullet3/src")
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target_include_directories(kekengine PUBLIC "dependencies/freetype/include")
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target_include_directories(kekengine PUBLIC "dependencies/freetype/include")
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target_link_libraries(kekengine PUBLIC microtar_static)
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target_link_libraries(kekengine PUBLIC microtar_static)
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target_link_libraries(kekengine PUBLIC Bullet3Collision BulletDynamics BulletCollision LinearMath Bullet3Collision Bullet3Common Bullet3Dynamics Bullet3Geometry BulletInverseDynamics)
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# Freetype
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target_link_libraries(kekengine PUBLIC freetype)
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# find_package(PkgConfig REQUIRED)
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#
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# pkg_check_modules(FREETYPE REQUIRED freetype2)
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# target_link_libraries(kekengine PUBLIC ${FREETYPE_LIBRARIES})
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# target_include_directories(kekengine PUBLIC ${FREETYPE_INCLUDE_DIRS})
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#pkg_check_modules(BULLET REQUIRED bullet)
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#target_link_libraries(kekengine PUBLIC ${BULLET_LIBRARIES})
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#target_include_directories(kekengine PUBLIC ${BULLET_INCLUDE_DIRS})
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if(UNIX)
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if(UNIX)
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target_link_libraries(kekengine PUBLIC glfw GLEW GL)
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target_link_libraries(kekengine PUBLIC glfw GLEW GL)
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@ -114,14 +105,10 @@ endif()
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add_library(kekengine_shared SHARED $<TARGET_OBJECTS:kekengine>)
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add_library(kekengine_shared SHARED $<TARGET_OBJECTS:kekengine>)
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target_link_libraries(kekengine_shared PUBLIC kekengine)
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target_link_libraries(kekengine_shared PUBLIC kekengine)
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target_link_libraries(kekengine_shared PUBLIC Bullet3Collision BulletDynamics BulletCollision LinearMath Bullet3Collision Bullet3Common Bullet3Dynamics Bullet3Geometry BulletInverseDynamics)
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target_link_libraries(kekengine_shared PUBLIC freetype)
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set_target_properties(kekengine_shared PROPERTIES OUTPUT_NAME kekengine)
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set_target_properties(kekengine_shared PROPERTIES OUTPUT_NAME kekengine)
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add_library(kekengine_static STATIC $<TARGET_OBJECTS:kekengine>)
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add_library(kekengine_static STATIC $<TARGET_OBJECTS:kekengine>)
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target_link_libraries(kekengine_static PUBLIC kekengine)
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target_link_libraries(kekengine_static PUBLIC kekengine)
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target_link_libraries(kekengine_static PUBLIC BulletSoftBody BulletDynamics BulletCollision LinearMath Bullet3Collision Bullet3Common Bullet3Dynamics Bullet3Geometry BulletInverseDynamics)
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target_link_libraries(kekengine_static PUBLIC freetype)
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set_target_properties(kekengine_static PROPERTIES OUTPUT_NAME kekengine)
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set_target_properties(kekengine_static PROPERTIES OUTPUT_NAME kekengine)
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if(${KEKENGINE_BUILD_KEKGAME})
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if(${KEKENGINE_BUILD_KEKGAME})
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