More UI basics (WIP)
This commit is contained in:
parent
2f1bc358b5
commit
299b1b5773
@ -1 +1,184 @@
|
||||
#include "ui.h"
|
||||
|
||||
#include <bits/stdc++.h>
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
namespace kek {
|
||||
|
||||
UIElement::UIElement(UIValue x, UIValue y): x(x), y(y) {
|
||||
|
||||
}
|
||||
|
||||
UIElement::~UIElement() {
|
||||
|
||||
}
|
||||
|
||||
// Returns the element's position relative to its parent in pixels
|
||||
UIPoint UIElement::getPosition() {
|
||||
return UIPoint(uiToScreen(x), uiToScreen(y));
|
||||
}
|
||||
|
||||
// Returns the element's position on the screen in pixels
|
||||
UIPoint UIElement::getScreenPosition() {
|
||||
UIPoint pos = getPosition();
|
||||
if(parent) {
|
||||
UIPoint parentPos = parent->getPosition();
|
||||
pos.x += parentPos.x;
|
||||
pos.y += parentPos.y;
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
|
||||
void UIElement::addChild(UIElement *child) {
|
||||
children.push_back(child);
|
||||
}
|
||||
|
||||
void UIElement::removeChild(UIElement *child) {
|
||||
std::remove(children.begin(), children.end(), child);
|
||||
}
|
||||
|
||||
inline int UIElement::uiToScreen(UIValue val) {
|
||||
float px = 0;
|
||||
px += val.pixels;
|
||||
if(parent) px += (int) (val.parentWidth * parent->getBounds().w);
|
||||
px += val.screenWidth * kekData.screenWidth;
|
||||
if(!parent) px += val.parentWidth * kekData.screenWidth;
|
||||
if(parent) px += (int) (val.parentHeight * parent->getBounds().h);
|
||||
px += val.screenHeight * kekData.screenHeight;
|
||||
if(!parent) px += val.parentHeight * kekData.screenHeight;
|
||||
return px;
|
||||
}
|
||||
|
||||
/*void UIElement::drawAll(int x, int y, glm::mat4 projection) {
|
||||
if(!isVisible()) return;
|
||||
draw(x, y, projection);
|
||||
|
||||
for(UIElement *child : children) {
|
||||
UIPoint pos = child->getPosition();
|
||||
child->drawAll(x + pos.x, y + pos.y, projection);
|
||||
}
|
||||
}
|
||||
|
||||
void UIElement::hoverAll(int x, int y, int absX, int absY) {
|
||||
UIBounds bounds = getBounds();
|
||||
if(x < bounds.x || y < bounds.y || x >= bounds.x + bounds.w || y >= bounds.y + bounds.h) { // Only used by topmost parent UIElement
|
||||
if(hovering) hoverExitAll();
|
||||
return;
|
||||
}
|
||||
|
||||
UIElement *hoveredChild = NULL;
|
||||
for(UIElement *child : children) {
|
||||
UIPoint pos = child->getPosition();
|
||||
int relX = x - pos.x;
|
||||
int relY = y - pos.y;
|
||||
UIBounds b = child->getBounds();
|
||||
if(relX < b.x || relY < b.y || relX > b.x + b.w || relY > b.y + b.h) continue;
|
||||
hoveredChild = child;
|
||||
}
|
||||
|
||||
for(UIElement *child : children) {
|
||||
if(child != hoveredChild && child->hovering) child->hoverExitAll();
|
||||
}
|
||||
|
||||
if(hoveredChild) {
|
||||
UIPoint pos = hoveredChild->getPosition();
|
||||
hoveredChild->hoverAll(x - pos.x, y - pos.y, absX, absY);
|
||||
}
|
||||
|
||||
if(!hovering) hoverEnter();
|
||||
hovering = true;
|
||||
hover(x, y, absX, absY);
|
||||
}
|
||||
|
||||
void UIElement::hoverExitAll() {
|
||||
if(!hovering) return;
|
||||
hovering = false;
|
||||
for(UIElement *child : children) {
|
||||
if(child->hovering) child->hoverExitAll();
|
||||
}
|
||||
hoverExit();
|
||||
}
|
||||
|
||||
void UIElement::clickAll(int x, int y, int absX, int absY, MouseButton button) {
|
||||
UIBounds bounds = getBounds();
|
||||
if(x < bounds.x || y < bounds.y || x >= bounds.x + bounds.w || y >= bounds.y + bounds.h) return; // Only used by topmost parent UIElement
|
||||
|
||||
UIElement *clickedChild = NULL;
|
||||
for(UIElement *child : children) {
|
||||
if(!child->clickable) continue;
|
||||
UIPoint pos = child->getPosition();
|
||||
int relX = x - pos.x;
|
||||
int relY = y - pos.y;
|
||||
UIBounds b = child->getBounds();
|
||||
if(relX < b.x || relY < b.y || relX > b.x + b.w || relY > b.y + b.h) continue;
|
||||
clickedChild = child;
|
||||
}
|
||||
|
||||
if(clickedChild != NULL) {
|
||||
UIPoint pos = clickedChild->getPosition();
|
||||
clickedChild->clickAll(x - pos.x, y - pos.y, absX, absY, button);
|
||||
}else {
|
||||
click(x, y, absX, absY, button);
|
||||
}
|
||||
}
|
||||
|
||||
bool UIElement::focusEnterAll(UIPoint pos, UIPoint screenPos) {
|
||||
UIBounds bounds = getBounds();
|
||||
if(pos.x < bounds.x || pos.y < bounds.y || pos.x >= bounds.x + bounds.w || pos.y >= bounds.y + bounds.h) return false;
|
||||
|
||||
UIElement *focusedChild = nullptr;
|
||||
for(UIElement *child : children) {
|
||||
UIPoint childPos = child->getPosition();
|
||||
int relX = pos.x - childPos.x;
|
||||
int relY = pos.y - childPos.y;
|
||||
UIBounds b = child->getBounds();
|
||||
if(relX < b.x || relY < b.y || relX > b.x + b.w || relY > b.y + b.h) continue;
|
||||
focusedChild = child;
|
||||
}
|
||||
|
||||
if(focusedChild) {
|
||||
UIPoint childPos = focusedChild->getPosition();
|
||||
bool focusable = focusedChild->focusEnterAll(pos.x - childPos.x, pos.y - childPos.y);
|
||||
if(focusable) return true;
|
||||
}
|
||||
|
||||
if(focusable) {
|
||||
//UI::focusElement(this); FIXME
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
UIElement *UIElement::dragEnterAll(UIPoint pos, UIPoint screenPos) {
|
||||
UIBounds bounds = getBounds();
|
||||
if(x < bounds.x || y < bounds.y || x >= bounds.x + bounds.w || y >= bounds.y + bounds.h) return nullptr; // Only used by topmost parent UIElement
|
||||
|
||||
UIElement *draggedChild = nullptr;
|
||||
for(UIElement *child : children) {
|
||||
UIPoint pos = child->getPosition();
|
||||
int relX = x - pos.x;
|
||||
int relY = y - pos.y;
|
||||
UIBounds b = child->getBounds();
|
||||
if(relX < b.x || relY < b.y || relX > b.x + b.w || relY > b.y + b.h) continue;
|
||||
draggedChild = child;
|
||||
}
|
||||
|
||||
if(draggedChild) {
|
||||
UIPoint pos = draggedChild->getPosition();
|
||||
UIElement *dragged = draggedChild->dragEnterAll(x - pos.x, y - pos.y, absX, absY);
|
||||
if(dragged) return dragged;
|
||||
}
|
||||
|
||||
if(draggable) return this;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void UIElement::init() {
|
||||
defaultFont = new Font("fonts/DejaVuSans.ttf");
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
|
@ -177,7 +177,7 @@ public:
|
||||
|
||||
virtual void click(UIPoint pos, UIPoint screenPos, GLFWMouseButton button) {};
|
||||
|
||||
bool focusEnterAll(UIPoint pos);
|
||||
bool focusEnterAll(UIPoint pos, UIPoint screenPos);
|
||||
|
||||
virtual void focusEnter(UIPoint pos, UIPoint screenPos) {};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user