Fix element click & focus
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5b10076720
commit
07f49d9e7e
@ -52,7 +52,6 @@ static void doUIMouseHover(double x, double y) {
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static void doUIMouseClick(double x, double y, GLFWMouseButton button) {
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UIElement *clickedElement = nullptr;
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UIElement *focusedElement = nullptr;
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for(UIElement *element : kekData.ui->elements) {
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UIPoint childPos = element->getPosition();
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@ -61,28 +60,19 @@ static void doUIMouseClick(double x, double y, GLFWMouseButton button) {
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UIBounds bounds = element->getBounds();
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if(!bounds.contains(clickedAt)) continue;
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if(element->clickable) clickedElement = element;
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if(element->focusable) focusedElement = element;
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clickedElement = element;
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}
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if(clickedElement) {
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UIPoint childPos = clickedElement->getPosition();
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UIPoint clickedAt = UIPoint((int) x - childPos.x, (int) y - childPos.y);
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clickedElement->clickAll(clickedAt, UIPoint((int) x, (int) y), button);
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}
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if(button == GLFWMouseButton::LEFT && focusedElement != kekData.ui->focusedElement) {
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if(kekData.ui->focusedElement != nullptr) {
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kekData.ui->focusedElement->focusExit();
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if(button == GLFWMouseButton::LEFT) {
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clickedElement->focusEnterAll(clickedAt, UIPoint((int) x, (int) y));
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}
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if(focusedElement) {
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UIPoint childPos = focusedElement->getPosition();
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UIPoint clickedAt = UIPoint((int) x - childPos.x, (int) y - childPos.y);
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focusedElement->focusEnterAll(clickedAt, UIPoint((int) x, (int) y));
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}
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kekData.ui->focusedElement = focusedElement;
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} else {
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UI::unfocusElement(kekData.ui->focusedElement);
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}
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}
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@ -175,7 +175,6 @@ void UIElement::hoverExitAll() {
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void UIElement::clickAll(UIPoint pos, UIPoint screenPos, GLFWMouseButton button) {
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UIElement *clickedChild = nullptr;
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for(UIElement *child : children) {
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if(!child->clickable) continue;
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UIPoint childPos = child->getPosition();
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int relX = pos.x - childPos.x;
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int relY = pos.y - childPos.y;
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@ -187,12 +186,12 @@ void UIElement::clickAll(UIPoint pos, UIPoint screenPos, GLFWMouseButton button)
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if(clickedChild != nullptr) {
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UIPoint childPos = clickedChild->getPosition();
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clickedChild->clickAll(UIPoint(pos.x - childPos.x, pos.y - childPos.y), screenPos, button);
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} else {
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} else if(clickable) {
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click(pos, screenPos, button);
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}
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}
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bool UIElement::focusEnterAll(UIPoint pos, UIPoint screenPos) {
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void UIElement::focusEnterAll(UIPoint pos, UIPoint screenPos) {
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UIElement *focusedChild = nullptr;
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for(UIElement *child : children) {
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UIPoint childPos = child->getPosition();
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@ -203,18 +202,12 @@ bool UIElement::focusEnterAll(UIPoint pos, UIPoint screenPos) {
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focusedChild = child;
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}
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if(focusedChild) {
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if(focusedChild != nullptr) {
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UIPoint childPos = focusedChild->getPosition();
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bool focusable = focusedChild->focusEnterAll(UIPoint(pos.x - childPos.x, pos.y - childPos.y), screenPos);
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if(focusable) return true;
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}
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if(focusable) {
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focusedChild->focusEnterAll(UIPoint(pos.x - childPos.x, pos.y - childPos.y), screenPos);
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} else if(focusable) {
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UI::focusElement(this);
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return true;
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}
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return false;
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}
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UIElement *UIElement::dragEnterAll(UIPoint pos, UIPoint screenPos) {
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@ -184,7 +184,7 @@ class UIElement {
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void clickAll(UIPoint pos, UIPoint screenPos, GLFWMouseButton button);
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virtual void click(UIPoint pos, UIPoint screenPos, GLFWMouseButton button){};
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bool focusEnterAll(UIPoint pos, UIPoint screenPos);
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void focusEnterAll(UIPoint pos, UIPoint screenPos);
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virtual void focusEnter(){};
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virtual void focusExit(){};
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