gamja/components/buffer-header.js

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import { html, Component } from "/lib/index.js";
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import linkify from "/lib/linkify.js";
import { strip as stripANSI } from "/lib/ansi.js";
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import { BufferType, NetworkStatus } from "/state.js";
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const UserStatus = {
HERE: "here",
GONE: "gone",
OFFLINE: "offline",
};
function NickStatus(props) {
var textMap = {
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[UserStatus.HERE]: "User is online",
[UserStatus.GONE]: "User is away",
[UserStatus.OFFLINE]: "User is offline",
};
var text = textMap[props.status];
return html`<span class="status status-${props.status}" title=${text}>●</span>`;
}
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export default function BufferHeader(props) {
function handlePartClick(event) {
event.preventDefault();
props.onClose();
}
var description = null;
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if (props.buffer.serverInfo) {
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switch (props.network.status) {
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case NetworkStatus.DISCONNECTED:
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description = "Disconnected";
break;
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case NetworkStatus.CONNECTING:
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description = "Connecting...";
break;
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case NetworkStatus.REGISTERING:
description = "Logging in...";
break;
case NetworkStatus.REGISTERED:
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var serverInfo = props.buffer.serverInfo;
description = `Connected to ${serverInfo.name}`;
break;
}
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} else if (props.buffer.topic) {
description = linkify(stripANSI(props.buffer.topic));
} else if (props.buffer.who) {
var who = props.buffer.who;
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var realname = stripANSI(who.realname || "");
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var status = UserStatus.HERE;
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if (who.away) {
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status = UserStatus.GONE;
}
if (props.buffer.offline) {
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status = UserStatus.OFFLINE;
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}
description = html`<${NickStatus} status=${status}/> ${realname} (${who.username}@${who.hostname})`;
} else if (props.buffer.offline) {
// User is offline, but we don't have WHO information
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description = html`<${NickStatus} status=${UserStatus.OFFLINE}/> ${props.buffer.name}`;
}
var closeText = "Close";
switch (props.buffer.type) {
case BufferType.SERVER:
closeText = "Disconnect";
break;
case BufferType.CHANNEL:
closeText = "Part";
break;
}
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return html`
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<span class="description">${description}</span>
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<span class="actions">
<a href="#" onClick=${handlePartClick}>${closeText}</a>
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</span>
`;
}