const canvas = document.getElementById("canvas"); const ctx = canvas.getContext("2d"); let cw = window.innerWidth; let ch = window.innerHeight; window.onresize = () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight; cw = window.innerWidth; ch = window.innerHeight; maxColumns = cw/fontSize; }; let charArr = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '€', '$', '£', 'µ', '§']; let maxCharCount = 100; let fallingCharArr = []; let fontSize = 15; let maxColumns = cw/fontSize; canvas.width = cw; canvas.height = ch; let frames = 0; class FallingChar { constructor(x, y) { this.x = x; this.y = y; } draw(ctx) { this.value = charArr[Math.floor(Math.random() * (charArr.length - 1))].toUpperCase(); this.speed = Math.random() * fontSize * 3 /4 + fontSize * 3 /4; ctx.fillStyle = "rgba(0, 255, 0)"; ctx.font = fontSize + "px Courier"; ctx.fillText(this.value, this.x, this.y); this.y += this.speed; if (this.y > ch) { this.y = Math.random() * ch/2 - 50; this.x = Math.floor(Math.random() * maxColumns) * fontSize; this.speed = - Math.random() * fontSize * 3 /4 + fontSize * 3 /4; } } } let update = () => { if (fallingCharArr.length < maxCharCount) { let fallingChar = new FallingChar(Math.floor(Math.random() * maxColumns) * fontSize, Math.random() * ch/2 - 50); fallingCharArr.push(fallingChar); } ctx.fillStyle = "rgba(0, 0, 0, 0.05)"; ctx.fillRect(0, 0, cw, ch); for (let i = 0; i < fallingCharArr.length && frames % 2 == 0; i++){ fallingCharArr[i].draw(ctx); } requestAnimationFrame(update); frames++; } update();