67 lines
1.7 KiB
JavaScript
67 lines
1.7 KiB
JavaScript
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const canvas = document.getElementById("canvas");
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const ctx = canvas.getContext("2d");
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let cw = window.innerWidth;
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let ch = window.innerHeight;
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window.onresize = () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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cw = window.innerWidth;
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ch = window.innerHeight;
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maxColumns = cw/fontSize;
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};
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let charArr = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '€', '$', '£', 'µ', '§'];
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let maxCharCount = 100;
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let fallingCharArr = [];
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let fontSize = 15;
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let maxColumns = cw/fontSize;
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canvas.width = cw;
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canvas.height = ch;
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let frames = 0;
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class FallingChar {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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}
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draw(ctx) {
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this.value = charArr[Math.floor(Math.random() * (charArr.length - 1))].toUpperCase();
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this.speed = Math.random() * fontSize * 3 /4 + fontSize * 3 /4;
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ctx.fillStyle = "rgba(0, 255, 0)";
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ctx.font = fontSize + "px Courier";
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ctx.fillText(this.value, this.x, this.y);
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this.y += this.speed;
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if (this.y > ch) {
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this.y = Math.random() * ch/2 - 50;
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this.x = Math.floor(Math.random() * maxColumns) * fontSize;
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this.speed = - Math.random() * fontSize * 3 /4 + fontSize * 3 /4;
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}
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}
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}
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let update = () => {
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if (fallingCharArr.length < maxCharCount) {
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let fallingChar = new FallingChar(Math.floor(Math.random() * maxColumns) * fontSize, Math.random() * ch/2 - 50);
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fallingCharArr.push(fallingChar);
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}
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ctx.fillStyle = "rgba(0, 0, 0, 0.05)";
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ctx.fillRect(0, 0, cw, ch);
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for (let i = 0; i < fallingCharArr.length && frames % 2 == 0; i++){
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fallingCharArr[i].draw(ctx);
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}
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requestAnimationFrame(update);
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frames++;
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}
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update();
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